I'm thinkin that we should start with a single schema/ theme, and go from there. Mebbe something between Office, Back Alley and something else, urban; or perhaps the great idea that he'd initially had.
That was kinda my thought, but I don't think we've really pinned down a starting point.
Maybe... Hrm. I could suggest that we do several mock-ups, maybe so big, each, and then see what's integrate-able; something small, like... Hell, I dunno.
256x256? 512x512? Then see about mashing them up? Perhaps 'assign' different things to different people (i.e. one person does the 3D skybox, another is in charge of area-appropriate props, another does the sounds, another does the graphics, etc. etc. etc.).
My thing, though, is that I think making a CSS map, like this, could take away from the compactness (urgency/ suspense) of CSS.
I think I posted somthing about this, already....
"The only problem is that if it's TOO complex, it takes alot of the intensity out of the CSS angle; not complex ENOUGH and you ruin the possibility of morphing it into a HL2DM map.
Ergo, I think a certain mean should be met so that it can be released for multiple games (at LEAST CSS and HL2DM), at the same time."
So... That said: What's up?
We need to pin down a size (median should be about that of maybe 'Office' or 'Dust2' or as big as 'Port'), and then go from there.
Who's going to start? (I work over 40 a week, and have both a bike and a car I'm building, so my scheduling blows. I can contribute, but can't do a HEAP of work on it.