|
Post by Eatbeavers(SWE) on Jul 18, 2009 18:16:44 GMT
gnarkil have you ever played hl1 xD
|
|
|
Post by john88z on Jul 19, 2009 0:56:13 GMT
Yes according to the hammer built in scale, css models are four feet tall. Theres somewhere in hammer that allows you to select whether you want hammer units, feet, or meters. I forget where but I found this out on the valve wiki. And no ant. Gordon is not 6feet tall. Ah hah! developer.valvesoftware.com/wiki/DimensionsEnjoy.
|
|
|
Post by jz90 on Jul 19, 2009 8:36:03 GMT
where all midgets??
|
|
|
Post by broKen on Jul 19, 2009 10:41:26 GMT
Well, good sirs. I would like to be a part of this as well. I'm still somewhat new to mapping (Idea blocks atm) so I can't really help too much with sound and graphics, but let me know what to do and I can contribute
|
|
obtuse_rubber_goose
Trained Noob
You can't spell random without swordfish tangerine disco car!
Posts: 16
|
Post by obtuse_rubber_goose on Jul 31, 2009 22:27:18 GMT
I would love to help!
Too bad im doing so much right now that im shot for ideas.
And im not going to have this computer by sunday :< hopefully i can get that new fangled computer by the end of the month then everything would go according to plan >=D
|
|
|
Post by ant600f2 on Aug 1, 2009 5:36:14 GMT
Yes according to the hammer built in scale, css models are four feet tall. Theres somewhere in hammer that allows you to select whether you want hammer units, feet, or meters. I forget where but I found this out on the valve wiki. And no ant. Gordon is not 6feet tall. Ah hah! developer.valvesoftware.com/wiki/DimensionsEnjoy. LOL... Yeah, I forgot about coming across that, myself... 73u is like 4' 7" or something. Nice call.
|
|
|
Post by xerosin on Aug 20, 2009 19:18:26 GMT
Not to err... Gravedig. But my idea of the ultimate map would be a bit like this. Yes, it would have multiple stages, and most likely wouldnt be noob friendly, It would work in elimination. 1st round. [glow=red,2,300]XC - Climb map.[/glow] Those who dont make it in a certain time are eliminated. 2nd round. [glow=red,2,300]Surf Map.[/glow] - Person who falls and or doesnt make it in time is eliminated. 3rd round. [glow=red,2,300]Bhop.[/glow] - Since many cannot in fact bhop, it will be farely simple. those who dont make it in time, lose. 4th round. [glow=red,2,300]My fav ( LaserDodging.)[/glow] - Make lasers in a pattern, or Not a pattern, but dont make it impossible. Whoever doesnt make it is eliminated. Final Round [glow=red,2,300]ScoutsKnives.[/glow] - Those who make it to the final round will be seated in a waiting room, until the timer for the 4th round ends. Then they will all be teleported to a room with only a scout and a knife. Fight to the death.
Also, those who are eliminated. The eliminated must be teleported to a room (randomly placed) with only a knife, then they will knife incoming failures. (Like a Ka_map.)
|
|
|
Post by supercakemaker on Aug 22, 2009 8:55:11 GMT
Sounds ok, but it needs a normal round as well if you ask me?
|
|
|
Post by xerosin on Aug 23, 2009 2:38:02 GMT
I'd imagine a normal round could be fit in there somewhere. It'd be hard to add it unless there was 32+ players really. 5 rounds alone would need 6 pros or 10+ noobs to complete.
|
|
|
Post by supercakemaker on Aug 23, 2009 7:30:02 GMT
Yeah that's true, OR you can make a 1v1. there are like the half of the amount of spawns hallways right next to each other. In every hallway is one T and one CT. They do a 1v1, like s4s or whatever. Once there's only one left, there will be the next round or the end or something familiar whatever fits the map. This way you do have a 'normal guns round' and the half of the people will continue.
|
|
|
Post by jz90 on Sept 17, 2009 22:51:34 GMT
Okay Phil, I'm back, sorry I disappeared for so long, but anyway, what have I missed?
|
|
|
Post by 3kliksphilip on Sept 24, 2009 23:42:36 GMT
Not much really. This post marks the first time I've been up to date on the forum posting for about 4 months.
|
|
|
Post by jz90 on Sept 26, 2009 2:35:08 GMT
Dang. Well welcome back
|
|
|
Post by paimail on Feb 18, 2010 17:47:44 GMT
ok, so you guys have been talking about allot of things and 3kliksphillip said we should start with the layout cause if we don't then we wont get anywhere, right? I went ahead and drew something with ms-Paint now one of you get the .jpg, modify it/add to the layout and when it looks nice (Pass it around so that everyone can modify it and make it as playable as possible) after that we'll start mapping!!! img85.imageshack.us/img85/7745/mappq.jpgthat was not so hard, yes this layout might suck but at least now we have something to improve upon!!!
|
|
nuclearred
Trained Noob
"Nuclear Red never drops the bomb!"
Posts: 19
|
Post by nuclearred on Feb 28, 2010 15:01:28 GMT
Its an okay overview, yet its very tiny. By what I've heard it should be bigger. And I don't like the idea of rounds. All the earlier pages has been about planning a normal gunmatch, so I'd say no to that. I like the idea of a mountain facility or jail at a mountains side, or even eventually hanging on the mountain side. What would be cool was if the edge of it was breakable, so that eventually if 5 people stand on it, it'd break and they would be falling to their deaths. Of course, it would be a little stupid for them, as they are in a gunfight and suddenly fall of a cliff. Yet the mountainside is gonna need a huge displacement, as if it was just one, copied and pasted around, sewed, it wouldn't look too good. Mountain side, anyway, I'll try to make a sketch or something, yet I'm not good at drawing, so don't expect too much. I might not make one at all! Maybe the mountainside should have a bridge leading to a small controlroom, with a ton of buttons that control things. That way, the player wouldn't know what did what and maybe the controlroom explode! That would be awesome! And maybe even stuff like a button making something blow in the mountain wall (TNT) and make way to a tiny cave. If we'd have a lava texture, we could make the edge very sudden, and battling there very dangerous! I'll probably drop in with some more ideas later. Good luck!
|
|