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Post by mrbecker on Jun 23, 2009 17:52:26 GMT
Can somebody explain how to get hinged doors to work? no matter what i do, i cannot get them to work properly. The tutorials i've looked at don't make much sense or do not work for whatever reason. any help is welcome. thanks
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Post by Eatbeavers(SWE) on Jun 23, 2009 17:59:29 GMT
what is a hinged door?
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Post by mrbecker on Jun 23, 2009 18:15:31 GMT
i mean a door that swings freely, like on a hinge. not a func_door that opens on touch or use. like it opens when you walk into it. ive got parts of it, the door is a physbox, a frame, and a phys_hinge that ties them together. they just do not work together right
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Post by Eatbeavers(SWE) on Jun 23, 2009 18:30:17 GMT
that is a func_door_rotating
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Post by mrbecker on Jun 23, 2009 18:35:07 GMT
the func_door_rotating isn't what im talking about. that still only rotates when activated via the flags 'touch open' or 'use open.' the hinged doors im talking about swing freely, can be shot open with gunshots, stuff pushed into them, etc. the closest thing i can think of that is like that are the doors to old fashion western saloons. you know what i'm talking about?
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Post by Eatbeavers(SWE) on Jun 23, 2009 18:40:02 GMT
that is a part of the options on a rotating door....
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Post by mrbecker on Jun 23, 2009 18:43:55 GMT
oh really? i never knew that. i shall experiment with that. thank you very much! want to save me some effort and tell me what option it is? xD
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Post by Eatbeavers(SWE) on Jun 23, 2009 18:58:20 GMT
oh you see thoose tags up above the main page for func_door_rotating there should be more options and to choose if you should shoot the door open adnstuff....
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Post by Eatbeavers(SWE) on Jun 23, 2009 19:00:27 GMT
wow i am so srry there is a thing on the main list calld health change the value then you shoot it open!
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Post by mrbecker on Jun 23, 2009 19:04:59 GMT
that didnt do anything. i think you may be thinking of something different. oh well, thanks anyway
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Post by Eatbeavers(SWE) on Jun 23, 2009 19:06:26 GMT
ok :Pi know understand what you mean ^^ make a prop_door_rotating i think it should be around whit thoose options ^^
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Post by mrbecker on Jun 23, 2009 19:24:21 GMT
thanks for the help, but i got the original way to work. i can post a vmf if you want to see it
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Post by benzl on Jun 23, 2009 19:45:38 GMT
I think this is what you're looking for.
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tyrael
Pro Trained Noob
Posts: 29
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Post by tyrael on Jul 4, 2009 20:28:48 GMT
I know what your talking about. Make a brush for your door and make it tied too the entity of a physbox. The properties don't matter, however if you want you can make it breakable and what not. However, make sure it HAS a name. Next, make a wall for your door. Tie it too a func_wall and give it a name. Finally make an entity called phys_hinge. For entity 1 put the name of the door. Foe entity 2 put the name of your wall. It should work fine. I map for tf2 so although this works, physboxes are a little different then other games I think. If you hit a physbox and it touches you - you might get stuck. You will have too hit it away from you so just remember that.
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Post by john88z on Jul 5, 2009 5:26:45 GMT
Whats the difference between that and a normal func_door.
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