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Post by munka on May 3, 2009 15:23:16 GMT
the speed up compile time tutorial.... www.youtube.com/watch?gl=GB&hl=en-GB&v=jNZ2jyLZEd4lightmapscale from 16 ->32 map size 9MB ->1.5MB shit works yo! Is there an easy way to change all the lightmap scales in the map to a different value? I think I remember there being some way to change a certain texture to some other texture Also, does NUMBER of lights have very much effect on how big the map is and how long it takes to compile? I imagine it should, but not as much as lightmapscale i would guess. Love the tutorials!
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Post by munka on May 3, 2009 18:35:03 GMT
OIC! you can go to map properties and change it for the entire map!
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Post by 3kliksphilip on May 3, 2009 18:36:05 GMT
The number of lights shouldn't matter at all, since they're all lighting up the same number of lightmap grid squares. You can select blocks and change it to a different lightmap value, though to be honest you shouldn't really have that many large blocks in the level in the first place, and only those really benefit from a larger lightmap value.
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