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Post by thios on May 1, 2009 21:10:44 GMT
i watched the tut on trains and elevators, i didnt find out how to get the train moving from the start (min speed over 0) and so they can slow down realistically at the end of the set route (which requires min speed 0 i believe) so, how do i set it like this?
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Post by ant600f2 on May 2, 2009 1:02:23 GMT
Look in the settings for the 'train.' There's an option to set that. I believe the default is Change Velocity. Use the setting, 'Ease in / ease out,' or, 'Linear Blend' instead of, 'Instantaneous.'
As far as getting UP to you set speed, you need to set THAT responsibility to either your trigger or button entities:
'OnPressed,' '[TrainName]' 'SetSpeed' '[Speed In Units/min that you want the train to get to]' '[# in 10ths of seconds to delay after the train's "on" state is triggered - 1.00 is one second, 5.00 is 5 seconds, etc.]'
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Post by tastyburger on Jul 9, 2009 21:55:10 GMT
I have a related question:
How can I link two train cars together and have them line up properly on each other?
I've tried func_tanktrains parented to each car; they corner independently I've also tried physboxes that are parented to the lead train by way of ballsockets; players fall through walls and do not travel with the floor..
Not trying to hijack your thread, just figured the train topic could always use some expansion!
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Post by 3kliksphilip on Jul 10, 2009 17:55:59 GMT
Don't parent them together, let them move around individually as separate objects.
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