|
Post by tehjoker on Mar 10, 2009 12:34:26 GMT
Lo. I have a problem with source sdk. When i make a map everything works perfect and then i compli it and i can play. But the thing is that after i complied it twice it doesnt change when i play it. On the third time comliing looks just fine but when i start css its the old version of the map. I´ve tried to change name of the map and things but i just wont work.
|
|
|
Post by 3kliksphilip on Mar 10, 2009 17:46:41 GMT
Quit Hammer, load it up again, see if it works. If not, post the compile log here
|
|
|
Post by tehjoker on Mar 10, 2009 19:49:50 GMT
well i have even tried changing account on steam but it still wont work. here is the compiling report:
** Executing... ** Command: "c:\program files\spel\steamapps\tehjoker448\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\program files\spel\steamapps\tehjoker448\counter-strike source\cstrike" "C:\Program Files\Spel\SteamApps\tehjoker448\sourcesdk_content\cstrike\mapsrc\test5"
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: c:\program files\spel\steamapps\tehjoker448\counter-strike source\cstrike\materials Loading C:\Program Files\Spel\SteamApps\tehjoker448\sourcesdk_content\cstrike\mapsrc\test5.vmf material "alias/tetristextures/black" not found Material not found!: ALIAS/TETRISTEXTURES/BLACK material "alias/tetristextures/blockred" not found Material not found!: ALIAS/TETRISTEXTURES/BLOCKRED material "schweden/flagge/schwedenflagge" not found Material not found!: SCHWEDEN/FLAGGE/SCHWEDENFLAGGE material "dancemat/1/yellow" not found Material not found!: DANCEMAT/1/YELLOW Error: displacement found on a(n) func_detail entity - not supported
** Executing... ** Command: "c:\program files\spel\steamapps\tehjoker448\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\program files\spel\steamapps\tehjoker448\counter-strike source\cstrike" -fast "C:\Program Files\Spel\SteamApps\tehjoker448\sourcesdk_content\cstrike\mapsrc\test5"
Valve Software - vvis.exe (Nov 8 2007) fastvis = true 2 threads reading c:\program files\spel\steamapps\tehjoker448\sourcesdk_content\cstrike\mapsrc\test5.bsp reading c:\program files\spel\steamapps\tehjoker448\sourcesdk_content\cstrike\mapsrc\test5.prt LoadPortals: couldn't read c:\program files\spel\steamapps\tehjoker448\sourcesdk_content\cstrike\mapsrc\test5.prt
** Executing... ** Command: "c:\program files\spel\steamapps\tehjoker448\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\program files\spel\steamapps\tehjoker448\counter-strike source\cstrike" "C:\Program Files\Spel\SteamApps\tehjoker448\sourcesdk_content\cstrike\mapsrc\test5"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\program files\spel\steamapps\tehjoker448\sourcesdk_content\cstrike\mapsrc\test5.bsp 2230 faces 31908295 square feet [4594794496.00 square inches] 0 displacements 0 square feet [0.00 square inches] 2230 patches before subdivision 48566 patches after subdivision 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (31) transfers 440913, max 304 transfer lists: 3.4 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0631 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 7/8192 84/98304 ( 0.1%) brushsides 42/65536 336/524288 ( 0.1%) planes 154/65536 3080/1310720 ( 0.2%) vertexes 2331/65536 27972/786432 ( 3.6%) nodes 2530/65536 80960/2097152 ( 3.9%) texinfos 4/12288 288/884736 ( 0.0%) texdata 2/2048 64/65536 ( 0.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2230/65536 124880/3670016 ( 3.4%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 12/65536 672/3670016 ( 0.0%) leaves 2532/65536 81024/2097152 ( 3.9%) leaffaces 2252/65536 4504/131072 ( 3.4%) leafbrushes 1652/65536 3304/131072 ( 2.5%) areas 2/256 16/2048 ( 0.8%) surfedges 9024/512000 36096/2048000 ( 1.8%) edges 4525/256000 18100/1024000 ( 1.8%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1409096/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 169684/16777216 ( 1.0%) entdata [variable] 292/393216 ( 0.1%) LDR leaf ambient 2532/65536 60768/1572864 ( 3.9%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10004/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 2691/4194304 ( 0.1%) ==== Total Win32 BSP file data space used: 2033965 bytes ====
Total triangle count: 4516 Writing c:\program files\spel\steamapps\tehjoker448\sourcesdk_content\cstrike\mapsrc\test5.bsp 33 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Spel\SteamApps\tehjoker448\sourcesdk_content\cstrike\mapsrc\test5.bsp" "c:\program files\spel\steamapps\tehjoker448\counter-strike source\cstrike\maps\test5.bsp"
|
|
|
Post by tehjoker on Mar 10, 2009 19:52:04 GMT
Btw my comp has always been very sensetive when compiling. If i change window or click at it it chrashes.
|
|
|
Post by 3kliksphilip on Mar 10, 2009 20:15:26 GMT
material "alias/tetristextures/black" not found Material not found!: ALIAS/TETRISTEXTURES/BLACK material "alias/tetristextures/blockred" not found Material not found!: ALIAS/TETRISTEXTURES/BLOCKRED material "schweden/flagge/schwedenflagge" not found Material not found!: SCHWEDEN/FLAGGE/SCHWEDENFLAGGE material "dancemat/1/yellow" not found Material not found!: DANCEMAT/1/YELLOW Error: displacement found on a(n) func_detail entity - not supported
Doesn't even look as if your map starts to properly compile. You're using props and textures that aren't supported. Try deleting these things, then try again.
Also, it doesn't crash, it always does that when you compile. You can't interrupt it or minimise the program.
|
|
|
Post by tehjoker on Mar 10, 2009 20:39:41 GMT
Yeh but the reason why that happens is that i used another account b4 that had all thoose textures and then when i didnt work i changed account to one which doesnt have them.
|
|
|
Post by tehjoker on Mar 10, 2009 20:59:25 GMT
Ok ive fixed all the alias textures but i cant find the func_detail entity.Ive deleted all the props but i dont work.
|
|
|
Post by tehjoker on Mar 10, 2009 22:13:26 GMT
Damn, it works!. Thank u so much and also thanks 4 ur great tutorials
|
|