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Post by subwayheaven on Mar 1, 2009 14:51:56 GMT
Sup again guys.
Lovin' the forum by the way.
Im gonna be blabing on for a bit.
Ok, Ive relatvly new to mapping. My mapping skills suck. So I want to amaze my fellow comrades by the A.I Im using.
I (in the end) want to create a map with A.I that walks in set paths, and has set scripted_sequences.
So far, Ive got citizens that have set paths, and ones that go to scripted_sequences and can do basic actions (like waving or something).
I want this, but with scenes included. like a citizen moves to a position, and so does another, then they start to have a convosation while doing body actions.
Anyone now how this works??
Cheers
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Post by 3kliksphilip on Mar 1, 2009 21:42:50 GMT
I'm going to have to stay quiet for this one, I have no experience of stuff like this.
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Post by gmoney on Mar 18, 2009 4:08:26 GMT
Would love to help but my skills with npcs are noexistant
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Post by Dima on Mar 24, 2009 12:56:09 GMT
i can try to explain but my English bad. Create Scripted_sequences for example called scriptedSchedule_citizen than be sure in the last path in the Outputs will be: Onpass - scriptedSchedule_citizen(name of Scripted_sequences) - MoveToPosition than Double Click on Scripted_sequences and write NPC Target(Of Citizens) and than in Action Animation Choice you are animation that you want and write there. than choice in Move to Position, what you like how citizen walk to Scripted_sequences or run than make Trigger_once (Make Trigger_once that npc have to walk through Trigger) set in flags NPCs checked and unchecked Clients. than open outputs: OnTrigger - scriptedSchedule_citizen - BeginSequence let me Know If something Wrong. Sorry About My English -Dima
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Post by 3kliksphilip on Mar 25, 2009 10:41:33 GMT
Well done, Dima.
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Post by gordonfreemannr2 on Jul 10, 2009 6:29:15 GMT
Check out katana314 on youtube, he's got some tutorials on talking npcs.
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Post by rokonader on Jul 10, 2009 12:54:10 GMT
wow... this thread helped me lol, never knew how to do that!
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