CSS - ba_high_security
Feb 17, 2009 22:02:13 GMT
Post by headhunter on Feb 17, 2009 22:02:13 GMT
Hey, started making this map awhile ago and need some help with it
Firstly this is my first real map that ive stuck to, to the end.
Ive made plenty and editted too many but i decided to make this one from scratch and so i have done so.
Area's i need help with are the water & Elevator mostly
Anyway heres some screenshots of the entire map itself, If you cant help me with the problems i have please give some feedback on the map as a whole, thanks in advance~
Name Tag:
api.photoshop.com/home_9bce178880a64fd2b9bd284973079ee7/adobe-px-assets/6efaa7b701324597a11bb2e7b5d96cb3
Water/Pool Glitch NOTE: No holes in skybox
api.photoshop.com/home_9bce178880a64fd2b9bd284973079ee7/adobe-px-assets/3962709a357c49399f4f4b4594a6f96a
api.photoshop.com/home_9bce178880a64fd2b9bd284973079ee7/adobe-px-assets/9d2efaf393fb4b35a0f506feeb81ff6d
api.photoshop.com/home_9bce178880a64fd2b9bd284973079ee7/adobe-px-assets/cbc71e50ad9044ac92cbdf4d6762c666
Elevator From top floor:
api.photoshop.com/home_9bce178880a64fd2b9bd284973079ee7/adobe-px-assets/6645d493048a406ab2400d1edd5bdea3
NOTE: My elevator was made using the func_door function (to stop the bouncing while using tracks/trains ect) and i just made the door itself open upwards hense the big block poking out in the next picture, I need help with somehow hiding this block?
api.photoshop.com/home_9bce178880a64fd2b9bd284973079ee7/adobe-px-assets/824c052713584fd8be76cd732a5d3030
The following pics are just of the map in general, its the above ones that i need help with
~~~~~
Elevator Inside:
api.photoshop.com/home_9bce178880a64fd2b9bd284973079ee7/adobe-px-assets/92ba495041b74744b23d706945e697e1
api.photoshop.com/home_9bce178880a64fd2b9bd284973079ee7/adobe-px-assets/a67eb30769bd4392acd31548126c4d00
First floor overall:
api.photoshop.com/home_9bce178880a64fd2b9bd284973079ee7/adobe-px-assets/ca1908481730430e81eb361fed459ae4
api.photoshop.com/home_9bce178880a64fd2b9bd284973079ee7/adobe-px-assets/98cbf61b9c694329be3a8b578d5400dc
Shot4Shot Monitor & S4S Room including hidden Awp S4S area if you shoot either "T" Inside the room:
api.photoshop.com/home_9bce178880a64fd2b9bd284973079ee7/adobe-px-assets/57305452b93e4f9baa53cef3a493c1d4
api.photoshop.com/home_9bce178880a64fd2b9bd284973079ee7/adobe-px-assets/8d69e4e7c25143d095030d1a5854bde3
api.photoshop.com/home_9bce178880a64fd2b9bd284973079ee7/adobe-px-assets/67e6fef037244876837592f09910c62b
Cells with alternating door panels:
api.photoshop.com/home_9bce178880a64fd2b9bd284973079ee7/adobe-px-assets/3c737a4e2c404fd5a2ffde12a184552f
Hidden passage in first cell (Knife the wall) Vent leads to the armory:
api.photoshop.com/home_9bce178880a64fd2b9bd284973079ee7/adobe-px-assets/999c41ec89734cd6be9ce03211ff51ea
Armory (CT spawn):
api.photoshop.com/home_9bce178880a64fd2b9bd284973079ee7/adobe-px-assets/08cceb218a194b0a9a48715a5012114a
Armory doors (Same concept as Cell doors but just a much larger version) :
api.photoshop.com/home_9bce178880a64fd2b9bd284973079ee7/adobe-px-assets/6f6050534990438d8820f0dd69ca0b57
Upper floor(Accessable by elevator):
Outside Pool:
api.photoshop.com/home_9bce178880a64fd2b9bd284973079ee7/adobe-px-assets/727fd42a5c184589bb488cfeffaa69d2
Football/Soccer:
api.photoshop.com/home_9bce178880a64fd2b9bd284973079ee7/adobe-px-assets/d5dc5c5886b74fc9b85ee491888b9bcd
Canteen:
api.photoshop.com/home_9bce178880a64fd2b9bd284973079ee7/adobe-px-assets/bdc2c677135d4d3ca6f09fe65e01d49b
Inside canteen:
api.photoshop.com/home_9bce178880a64fd2b9bd284973079ee7/adobe-px-assets/d202ada72a7e434dac40e7bb24fdde9c
Lemme know what you think
Note: Lighting and skybox are yet to be editted! Bog standard atm
Donwloadable .bsp:
rapidshare.com/files/199354136/Ba_High_Security.bsp.html
Firstly this is my first real map that ive stuck to, to the end.
Ive made plenty and editted too many but i decided to make this one from scratch and so i have done so.
Area's i need help with are the water & Elevator mostly
Anyway heres some screenshots of the entire map itself, If you cant help me with the problems i have please give some feedback on the map as a whole, thanks in advance~
Name Tag:
api.photoshop.com/home_9bce178880a64fd2b9bd284973079ee7/adobe-px-assets/6efaa7b701324597a11bb2e7b5d96cb3
Water/Pool Glitch NOTE: No holes in skybox
api.photoshop.com/home_9bce178880a64fd2b9bd284973079ee7/adobe-px-assets/3962709a357c49399f4f4b4594a6f96a
api.photoshop.com/home_9bce178880a64fd2b9bd284973079ee7/adobe-px-assets/9d2efaf393fb4b35a0f506feeb81ff6d
api.photoshop.com/home_9bce178880a64fd2b9bd284973079ee7/adobe-px-assets/cbc71e50ad9044ac92cbdf4d6762c666
Elevator From top floor:
api.photoshop.com/home_9bce178880a64fd2b9bd284973079ee7/adobe-px-assets/6645d493048a406ab2400d1edd5bdea3
NOTE: My elevator was made using the func_door function (to stop the bouncing while using tracks/trains ect) and i just made the door itself open upwards hense the big block poking out in the next picture, I need help with somehow hiding this block?
api.photoshop.com/home_9bce178880a64fd2b9bd284973079ee7/adobe-px-assets/824c052713584fd8be76cd732a5d3030
The following pics are just of the map in general, its the above ones that i need help with
~~~~~
Elevator Inside:
api.photoshop.com/home_9bce178880a64fd2b9bd284973079ee7/adobe-px-assets/92ba495041b74744b23d706945e697e1
api.photoshop.com/home_9bce178880a64fd2b9bd284973079ee7/adobe-px-assets/a67eb30769bd4392acd31548126c4d00
First floor overall:
api.photoshop.com/home_9bce178880a64fd2b9bd284973079ee7/adobe-px-assets/ca1908481730430e81eb361fed459ae4
api.photoshop.com/home_9bce178880a64fd2b9bd284973079ee7/adobe-px-assets/98cbf61b9c694329be3a8b578d5400dc
Shot4Shot Monitor & S4S Room including hidden Awp S4S area if you shoot either "T" Inside the room:
api.photoshop.com/home_9bce178880a64fd2b9bd284973079ee7/adobe-px-assets/57305452b93e4f9baa53cef3a493c1d4
api.photoshop.com/home_9bce178880a64fd2b9bd284973079ee7/adobe-px-assets/8d69e4e7c25143d095030d1a5854bde3
api.photoshop.com/home_9bce178880a64fd2b9bd284973079ee7/adobe-px-assets/67e6fef037244876837592f09910c62b
Cells with alternating door panels:
api.photoshop.com/home_9bce178880a64fd2b9bd284973079ee7/adobe-px-assets/3c737a4e2c404fd5a2ffde12a184552f
Hidden passage in first cell (Knife the wall) Vent leads to the armory:
api.photoshop.com/home_9bce178880a64fd2b9bd284973079ee7/adobe-px-assets/999c41ec89734cd6be9ce03211ff51ea
Armory (CT spawn):
api.photoshop.com/home_9bce178880a64fd2b9bd284973079ee7/adobe-px-assets/08cceb218a194b0a9a48715a5012114a
Armory doors (Same concept as Cell doors but just a much larger version) :
api.photoshop.com/home_9bce178880a64fd2b9bd284973079ee7/adobe-px-assets/6f6050534990438d8820f0dd69ca0b57
Upper floor(Accessable by elevator):
Outside Pool:
api.photoshop.com/home_9bce178880a64fd2b9bd284973079ee7/adobe-px-assets/727fd42a5c184589bb488cfeffaa69d2
Football/Soccer:
api.photoshop.com/home_9bce178880a64fd2b9bd284973079ee7/adobe-px-assets/d5dc5c5886b74fc9b85ee491888b9bcd
Canteen:
api.photoshop.com/home_9bce178880a64fd2b9bd284973079ee7/adobe-px-assets/bdc2c677135d4d3ca6f09fe65e01d49b
Inside canteen:
api.photoshop.com/home_9bce178880a64fd2b9bd284973079ee7/adobe-px-assets/d202ada72a7e434dac40e7bb24fdde9c
Lemme know what you think
Note: Lighting and skybox are yet to be editted! Bog standard atm
Donwloadable .bsp:
rapidshare.com/files/199354136/Ba_High_Security.bsp.html