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Post by Helix on Feb 12, 2009 15:35:08 GMT
Hey everybody Got another question. Right now I am working on a remake of breakfloor. Mostly for our breakfloor clan. I wish to put in an anti-camper system (spawncampers that keep...guess what...). It will look like this (and this is also my question, how can I make this? I have been f'kin with this around for a while but I couldn't fix it..) If a Terrorist at Terrorist spawn (or CT at CT spawn) stays in a trigger at the whole spawn for 21 seconds, the anti-camp system will be activated and a blade will crush through their heads after 21 seconds. - Only a T can activate the T trigger in the T spawn, so CT rushers will not die.
- The blade will be moving only ONCE to the other side of the spawn to kill the base campers.So...how? (If you do not know what map I am talking about, then download the standard map here: www.fpsbanana.com/maps/9496And my version here: www.megaupload.com/nl/?d=O119BWE1 )
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Post by Helix on Feb 12, 2009 19:20:55 GMT
I also got this idea to leave the blades behind, and just make a trigger_hurt at eye-height.
It will be activated after 21 seconds, but when an enemy comes up the countdown will be disabled.
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Post by 3kliksphilip on Feb 13, 2009 1:26:53 GMT
You can use filter_team something entity to limit a button to one entity, call it something then enter its name in the button's outputs (I think it's the last box on the outputs page)
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Post by Helix on Feb 18, 2009 17:56:33 GMT
It shouldn't be a button
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Post by evilhomer on Feb 24, 2009 22:27:30 GMT
make a invisible button (on touching) on the exit of the spawn that triggers the hurt. (after 21 seconds) (so when they walk over the button it activates it also means that they have spawned)
but the problem is. when they walk back into spawn they die aswell. so what you can do is make the spawn so that they have to jump out and cant jump back in.
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