#4: Nodraw
Feb 9, 2009 21:03:48 GMT
Post by lewisiet on Feb 9, 2009 21:03:48 GMT
Author: Lewisiet
Difficulty: Very easy
Length: Very short
So today, a new day so a new tutorial, this is already number 4! Anyways, what I'm going to tell you is something about the nodraw texture, I've got some information for you so let's start!
How does nodraw looks?
Like this:
Now what is nodraw?
As I said above, nodraw is a texture. Nodraw can actually determine the difference between a successful render and having your computer crash. Using nodraw can cut down on rendering time and increase in-game frame rate.
What does it do?
nodraw is a tool texture like playerclip, areaportal, or hint. Meaning it serves a purpose other than being a texture. Nodraw is an invisible texture that makes the face the texture is assigned to as well as the ones it touches (but not on the same block) see through.
Why should I use it?
For one thing, it cuts down on rendering time as well as making the difference between having low frame rate in the 30s and incredible frame rate in the upper 100s.
Where do I use it?
Basically, think to yourself, "What am I not gonna see in-game?" And don't include locations you can get to via secret passage way, I'm talking about stuff in which you can only access via noclip and possibly being repeatedly slapped using Mani-Admin Plug-in. But if you want to know exactly where to put it, there are three basic areas I remember: Internal, External, Sky.
For Internal, it's basically spaces between walls and where walls meet. If you have an elevator in your level, it's a good idea to put a nodraw on the external parts of the elevator. This is only if the elevator doesn't have any windows.
For External, it's basically areas for pure visual effect. As you can see, the player is inside the building and is in no way able to reach the outside. In reality, if you look outside your window of your bedroom without sticking your head out the window, you can see all except for the external wall of your house. So this means you'll be putting the nodraw on the external face of the building. I'd also suggest putting it on the roof as well if no one goes up there.
For Sky, you can see that where a solid surface is in place of the skybox texture I put nodraw. I'm not entirely sure how necessary this is, but I do it anyway.
Hope I helped you out with this. I always use nodraw to make a map, and I only texture it at the end, because then you know what people can see ingame. Good luck!
Difficulty: Very easy
Length: Very short
So today, a new day so a new tutorial, this is already number 4! Anyways, what I'm going to tell you is something about the nodraw texture, I've got some information for you so let's start!
How does nodraw looks?
Like this:
Now what is nodraw?
As I said above, nodraw is a texture. Nodraw can actually determine the difference between a successful render and having your computer crash. Using nodraw can cut down on rendering time and increase in-game frame rate.
What does it do?
nodraw is a tool texture like playerclip, areaportal, or hint. Meaning it serves a purpose other than being a texture. Nodraw is an invisible texture that makes the face the texture is assigned to as well as the ones it touches (but not on the same block) see through.
Why should I use it?
For one thing, it cuts down on rendering time as well as making the difference between having low frame rate in the 30s and incredible frame rate in the upper 100s.
Where do I use it?
Basically, think to yourself, "What am I not gonna see in-game?" And don't include locations you can get to via secret passage way, I'm talking about stuff in which you can only access via noclip and possibly being repeatedly slapped using Mani-Admin Plug-in. But if you want to know exactly where to put it, there are three basic areas I remember: Internal, External, Sky.
For Internal, it's basically spaces between walls and where walls meet. If you have an elevator in your level, it's a good idea to put a nodraw on the external parts of the elevator. This is only if the elevator doesn't have any windows.
For External, it's basically areas for pure visual effect. As you can see, the player is inside the building and is in no way able to reach the outside. In reality, if you look outside your window of your bedroom without sticking your head out the window, you can see all except for the external wall of your house. So this means you'll be putting the nodraw on the external face of the building. I'd also suggest putting it on the roof as well if no one goes up there.
For Sky, you can see that where a solid surface is in place of the skybox texture I put nodraw. I'm not entirely sure how necessary this is, but I do it anyway.
Hope I helped you out with this. I always use nodraw to make a map, and I only texture it at the end, because then you know what people can see ingame. Good luck!