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Post by Garner on Feb 8, 2009 9:16:01 GMT
Hey there + cheers for the youtube tutorials Basically, im looking to make an aim/fy style map but with a de_ objective (2 bombsites). However, is there a way of not giving the bomb to the T's automatically at round start? Because i would like to create my map, so the T's have to aquire the bomb (say from a building / room) and then take it to a bombsite and plant it ect. Is this possible? Cheers in advance
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Post by lewisiet on Feb 8, 2009 10:16:38 GMT
well you might look at player equips'(it's in the tutorial list) but I'm not sure if that would change the bomb... otherwise you might make a entity with the name 'weapon_c4'. Now when you go there in your map you will see a bomb there wich can be picked up once. I just don't know if you won't spawn with a bomb now. Actually I'm sure this will only spawn a bomb.. This is all I could do I hope I helped you, Good luck!
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Post by Garner on Feb 8, 2009 11:27:58 GMT
Thanks for the reply I will try this and see what happens I could also add a second bomb, to make things a bit more interesting in the map. cheers
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Post by lewisiet on Feb 8, 2009 12:21:08 GMT
hehe thats right, but keep it balanced
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