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Post by kolamer on Sept 10, 2008 22:03:34 GMT
Hey guys! I have found lots of help here on this site and really appreciate it! I am having a problem though and can NOT figure out how to make it work. I want to place some NPC's on the map (I am using HL2:E1 as the game) and have them walk a set path. I tried using path_corner and scripted_sequence -> Move to Position. I think I got it figured out how to make them walk a set looped path, but I dont know how to make them actually start walking the path. I am using the Gman model (not sure if that matters) but when I render the map, he just stands there Any help would be awesome. I am sure its probably something really easy I am leaving out, but I cant seem to find it.
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Post by scobra on Sept 11, 2008 0:42:40 GMT
i think you should use a different model, since he isnt a normal npc.
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Gin
Pro Trained Noob
Posts: 41
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Post by Gin on Sept 11, 2008 0:55:20 GMT
i think you should use a different model, since he isnt a normal npc. actually he is... on some Half-Life parts you can see he walking... and also kill him.
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Post by kolamer on Sept 12, 2008 4:25:35 GMT
I changed it to several different models, still the same. They just stand there. Does anyone know of a good tutorial or a site that I can go look at to get some insight on how to make these scripts actually work?
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Post by zackman811 on Jul 7, 2009 6:49:06 GMT
maybe do some entity with an output of start walking or something...idk
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Post by john88z on Jul 8, 2009 16:06:12 GMT
How valve does it is on the scripted sequence type, Oncomplete kill gman
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