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Post by mazzaman on Dec 30, 2008 3:47:51 GMT
Hi ive seen alot of tutorials about teleports, and i have found that no one answers this question, and many people seem to be asking it . The question is that i have many trigger_teleports that goto a "jail", what i want is when a CT to hit that teleport they get teleported to the jail but goto a CT location of the jail. And same with T, when the touch the tele they goto a T side, i think it will come under filters and two teleport destinations, one for CT and one for T? What i have in the jail is a info_teleport_destination this (as you may already know) teleports both T and CT to the same location. Hopefully i will get a speedy answer. (P.s hopefully my new member status and no posts wont discourage people from helping me) Many thanks mazzaman
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Post by mazzaman on Dec 30, 2008 4:11:01 GMT
I also have another quick question its regarding to this tut video uk.youtube.com/watch?v=O_tbXhdxmGE&# Ive got the weapon spawner fully working on my map, but sadly the weapon only give one clip of ammo (in this case of an M4 and AK47 30 bullets). I was wonder how to give it full primary ammo, i think for AK's and M4's its 120 bullers. I was wondering how to do this? Many thanks again ;D mazzaman
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Post by 3kliksphilip on Dec 30, 2008 7:56:54 GMT
uk.youtube.com/watch?v=eQdiJkI5oPMDo this but for the weapon_ak47 )ie, turn off smartedit, and type 'ammo' in the first box then '90' in the second box) To make teleports for individual teams, use a filter_activator_team entity, and link it up to the teleport by putting the filer_activator_team's name in the 'Filter name' in the teleport's properties.
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