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Post by Garru on Dec 13, 2008 4:10:36 GMT
How do you make them?
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Post by john88z on Dec 13, 2008 4:14:07 GMT
Make a brush, ctrl + t Func rotating. Change the speed (default is 100 which is quite fast)which way it turns and all that jazz in the first option box, then under flags check if you want it to start rotating and all the other options. Experiment with the speeds and things till you get what you want. Good luck hope this helps.
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Post by Garru on Dec 13, 2008 4:34:47 GMT
It doesn't move...
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Post by ant600f2 on Dec 13, 2008 13:06:58 GMT
I think that just isolates the 'rotating' controller, not the object actually DOING the rotating.
I tried both as a stand-alone, and as a parent to an object. Neither.
*shrug* Sorry. I dunno... Guess I'll hafta play with it, too.
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Post by ant600f2 on Dec 13, 2008 16:00:14 GMT
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Post by Rusty on Dec 13, 2008 16:06:32 GMT
Nice to see other users helping out other than me and SharpS, good job, + Karma for both of you.
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Post by Garru on Dec 13, 2008 21:03:01 GMT
I found out why it was moving the map was stuck in a Leak.. :3 Thanks I got it to work guys. ;D
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Post by zackman811 on Jul 7, 2009 6:31:13 GMT
philip has a tut on youtube for rotating brushes. it involves a func_motor.
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Post by gmoney on Jul 7, 2009 22:43:12 GMT
There are also entity maps that come with half-life and such, one of them being rotating blocks.
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Post by rokonader on Jul 8, 2009 11:25:31 GMT
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