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Post by Zeph on May 30, 2014 8:45:02 GMT
I think we'll need to look at the individual issues. Where exactly are things rendered, and see if we can fix them. Chances are, it will be tricky to fix as a lot of your corridors line up, meaning visleafs are seen at a far distance. The blue lines in the images I've shown are not actually Visleafs, but the PORTALS between them. Each rectangular blue area is a portal between visleafs. During the calculation, each portal checks if it has line of sight with all other portals. The more portals, the longer this takes. This article explains it well: www.optimization.interlopers.net/index.php?chapter=visleafs
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gooby
Trained Noob
Posts: 19
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Post by gooby on May 30, 2014 15:38:14 GMT
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Post by Zeph on May 30, 2014 17:10:13 GMT
That looks like nothing gets hidden at all! Sure you have FastVis=False? Going to need some live work i think. I just do not have the time
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gooby
Trained Noob
Posts: 19
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Post by gooby on May 30, 2014 17:45:17 GMT
What do you mean FastVis=False? That sounds like something the expert compile would use.. so it's the equivalent of VIS set to Normal on the normal compile mode (?) And yes, I set VIS on Normal, otherwise the VVIS process wouldn't take 5 minutes..
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Post by Zeph on May 30, 2014 18:56:21 GMT
VVis Normal is FastVis=False. That is what I meant.
I said it because so much is seen behind the building when surely some will be hidden.
It'll take some live debugging to find the cause. Perhaps a screen share meeting (skype/teamviewer) would help. Just... not atm. PhD Viva in two days. Im shit scared.
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gooby
Trained Noob
Posts: 19
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Post by gooby on May 30, 2014 19:07:21 GMT
Yeah, we can do that. Just tell me when. Edit: This water area is pissing me off lol imgur.com/IbNvU0aThose visleafs close to the floor. I tried placing a hint brush around the water area but it didnt do anything :/
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Post by Zeph on May 30, 2014 23:01:49 GMT
Water always makes its own visleaf. It has to do this, as the volume is a different material (ie water, not air). You will always get this with water.
It's best to sink the water into the floor, like a swimming pool, rather than sitting on top like you have there.
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gooby
Trained Noob
Posts: 19
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Post by gooby on Jun 13, 2014 12:51:04 GMT
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gooby
Trained Noob
Posts: 19
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Post by gooby on Jul 1, 2014 20:18:39 GMT
gibe feedbuck pls
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gooby
Trained Noob
Posts: 19
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Post by gooby on Jul 22, 2014 15:50:15 GMT
Just stopping by to tell you that I've updated the map quite a bit. Subscribe to it on workshop to see the most up to date version.
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