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Post by jz90 on Mar 1, 2014 7:40:05 GMT
I'm not sure what I would be searching for to be completely honest, so here I am.
I want to make a brush appear when a player passes through a trigger, then disappear when they pass through another trigger. I making a mini game map that will give clues on where the player needs to go if they've been traveling for far to long. I want them to pass through a trigger and up ahead a clue will appear (the clue will be in words made with brushes). Once they get pass the level they pass though another trigger which will make the clue disappear, giving the next person who travels through the level a chance to figure it out on there own.
tl;dr
I need help finding a way to make brushes appear and disappear via the player.
Thanks!
Jay
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Post by Zeph on Mar 1, 2014 10:54:08 GMT
Func_Brush KeyValue: TargetName "MagicalDisappearingBrush" flag: StartDisabled = True
Trigger_Multiple (the first one) OnStartTouch -> "MagicalDisappearingBrush" -> Enable
Trigger_Multiple (the second one) OnStartTouch -> "MagicalDisappearingBrush" -> Disable
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Post by jz90 on Mar 1, 2014 17:54:01 GMT
Thanks Zeph, I'll give it a shot.
edit* it worked!
did anyone ever tell you you're a genius?
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Post by Zeph on Mar 2, 2014 11:18:43 GMT
All the time... No really, i just know Hammer well. You're welcome. Enjoy.
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