zoso
Trained Noob
Posts: 13
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Post by zoso on Dec 16, 2012 8:25:48 GMT
Back again with another problem I fixed all my other issues, but now the only problem left is this glow i have in a house in my map. I'm using the glass/glasswindowbreak070a. After i build all my cube maps with hdr 0 and hdr 2 all the windows Glow imgur.com/oY0Hs and imgur.com/FAj2QThere are also a few places where my gun glows a weird whitish colour but i belive that only from the reflections from the map as it's near larger light sources however i thought i might mention it if it's relevent
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Post by Zeph on Dec 16, 2012 10:38:16 GMT
Seems your outdoor and indoor brightnesses differ a lot, and HDR will make one much brighter than the other when bringing the darker sections up.
You could try tuning the outside light down a bit, or lighting up the inside a bit more, especially in that darker room.
But i think this is just the effects of HDR to say "It's bright out there!"
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zoso
Trained Noob
Posts: 13
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Post by zoso on Dec 16, 2012 23:06:08 GMT
It's the opposite.
Outside doesn't have much light while the inside does, infact most of the outside light is coming from the house and the env light.
So i messed around a bit more. This only happens after i build my cubemaps in LDR and HDR. If I do it in one or the other it's fine.
I should mention the shutters over the window was changed from a solid to see through, it is coming from the outside. however raising the lights anywhere will really ruin the look. is there an invisible brush that i can attach to the shutter to block the light?
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Post by Zeph on Dec 17, 2012 0:53:23 GMT
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zoso
Trained Noob
Posts: 13
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Post by zoso on Dec 17, 2012 12:49:33 GMT
sorry, well i wanted to have it block one side but not the other i want the light to come out of the house as it adds a lot of ambiance but now the block tool just blocks the light going in and out this is how it should look i.imgur.com/t6iXLh.jpg but all the light coming from the windows is now gone.
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Post by Zeph on Dec 17, 2012 13:56:21 GMT
So.. The windows are not glowing due to the brightness outside, meaning it's probably due to the reflections, right? So your reflections are white/blue and bright? I should have got this from the cubemap stuff. Sorry on my slow uptake. A good read of developer.valvesoftware.com/wiki/Cubemaps, especially the end half, could help a lot. Especially the bit about the "cubemap gun" which helps determine this stuff. From what i can find, the "brilliant white glow" is due to the lack of HDR cubemap compiling. Try doing both LDR (0) and HDR (2) individually, rather than both at the same time. source: www.40ksource.com/help/General_Mapping_Hints.htmOther causes/solutions could be: Too few Cubemaps - One per map is not enough! See below. Too many Cubemaps - Try one per room, in the middle about head height. Sprites - Disable them (r_drawsprites 0) before building cubemaps. Personal Cubemaps - Give each window it's own cubemap (and tie-to-face). Windows - Make sure they are all NoDraw except for the two (or one, if very thin / func_breakable_surf) sides that are seen. HDR Cubemap Build Process:sv_cheats 1 mat_specular 0 mat_hdr_level 2 buildcubemaps mat_hdr_level 0 buildcubemaps mat_specular 1 mat_hdr_level 2 map <yourmapname>
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