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Post by trond on Dec 1, 2008 11:01:52 GMT
Does anyone have a good one either written, streamed or a video?
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Post by Rusty on Dec 1, 2008 14:45:54 GMT
www.youtube.com/watch?v=ObtDnPlX30IBasically you just need to make the sky_camera entity, place it exactly at the origin or "point 0,0" (where the two teal lines cross), then you need to copy the sky camera, and any large blocks of your normal skybox and paste them, now press Ctrl + H with the stuff you copied highlighted, then click on the "scale" button, and make each value 0.0625, now delete the sky_camera in your normal skybox. Next, you need to make a skybox around your 3d_skybox, make it larger than you would normally so you can fit anything you want in there, place anything you want in your skybox, for example if you wanted a building to show up in your skybox directly north, you would place it north of the blocks in your 3d skybox, once your all done you can delete the blocks that you copied over with your sky camera. It might be a little complicated if you're new to SDK, just watch Philips video, its much easier to understand
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Post by trond on Dec 1, 2008 17:21:27 GMT
I make a platform with spawn and light_enviroment.
The skybox is surrounding the spot I copied.
When I go in-game I see two platforms, the other is larger than the one I am standing on.
I add some grass inside the skybox (where also the sky_camera is) and I see two grasses, one much larger than the other.
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