Here is a map I just started to make in hammer. I am pretty good at hammer but I am no designer.
The map is for GMOD RolePlay so there is no need for many props since the users can furnish their own homes.
I have a question. I have double doors to the building in the pictures. When I quickly open and close the doors one of the doors rotate 360 degrees before stopping, what causes this? Attached is a VMF showing what I mean.
1) You're using props. 2) They have the same origin. Usually they have their own unique origin, where they rotate around. Unless you're making a rotating door... But then use a brush and not two props. 3) Both have 90 degrees, that's fine. 4) Both open in the same direction. They should have different directions as they open opposite ways. Tick the flag for one of them. 5) You've told them never to auto close. How do you close them? For that matter, how do you open them? Button? Use?
Play about with the falloff distances. Have both relatively high, so that you don't get a large bulk of light near the source. (Setting these to non-zero will override the other setting, below). Or see this: developer.valvesoftware.com/wiki/Constant-Linear-Quadratic_Falloff For a tube light, two dimmer light sources along the tube is better than one in the middle.