Compile Error
Jul 7, 2011 6:48:09 GMT
Post by natbornkill87 on Jul 7, 2011 6:48:09 GMT
Everytime i try to compile my map it wont respond and when i try to create my own server for the map i tried to compile the server crashes because of the map Here is my compile Log where it starts to not respond
(Yes Im a Noob)
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** Executing...
** Command: "d:\steam\steamapps\natbornkill87\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "d:\steam\steamapps\natbornkill87\counter-strike source\cstrike" "d:\steam\steamapps\natbornkill87\sourcesdk_content\cstrike\mapsrc\jailmap1"
Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: d:\steam\steamapps\natbornkill87\counter-strike source\cstrike\materials
Loading d:\steam\steamapps\natbornkill87\sourcesdk_content\cstrike\mapsrc\jailmap1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in d:\steam\steamapps\natbornkill87\counter-strike source\cstrike\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...Wrote d:\steam\steamapps\natbornkill87\sourcesdk_content\cstrike\mapsrc\jailmap1.lin
Areaportal leak ! File: d:\steam\steamapps\natbornkill87\sourcesdk_content\cstrike\mapsrc\jailmap1.lin
Brush 7802: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing d:\steam\steamapps\natbornkill87\sourcesdk_content\cstrike\mapsrc\jailmap1.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (114201 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 476 texinfos to 361
Reduced 23 texdatas to 19 (613 bytes to 443)
Writing d:\steam\steamapps\natbornkill87\sourcesdk_content\cstrike\mapsrc\jailmap1.bsp
2 seconds elapsed
** Executing...
** Command: "d:\steam\steamapps\natbornkill87\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "d:\steam\steamapps\natbornkill87\counter-strike source\cstrike" "d:\steam\steamapps\natbornkill87\sourcesdk_content\cstrike\mapsrc\jailmap1"
Valve Software - vvis.exe (Jul 7 2010)
2 threads
reading d:\steam\steamapps\natbornkill87\sourcesdk_content\cstrike\mapsrc\jailmap1.bsp
reading d:\steam\steamapps\natbornkill87\sourcesdk_content\cstrike\mapsrc\jailmap1.prt
1239 portalclusters
4184 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
PortalFlow: 0...1.
** Executing...
** Command: "d:\steam\steamapps\natbornkill87\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "d:\steam\steamapps\natbornkill87\counter-strike source\cstrike" "d:\steam\steamapps\natbornkill87\sourcesdk_content\cstrike\mapsrc\jailmap1"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading d:\steam\steamapps\natbornkill87\sourcesdk_content\cstrike\mapsrc\jailmap1.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.23 seconds)
4028 faces
1783390 square feet [256808288.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0609 sec>
FinalLightFace: 0...1...2...3...4
** Executing...
** Command: Copy File
** Parameters: "d:\steam\steamapps\natbornkill87\sourcesdk_content\cstrike\mapsrc\jailmap1.bsp" "d:\steam\steamapps\natbornkill87\counter-strike source\cstrike\maps\jailmap1.bsp"
** Executing...
** Command: "d:\steam\steamapps\natbornkill87\counter-strike source\hl2.exe"
** Parameters: -dev -console -allowdebug -game "d:\steam\steamapps\natbornkill87\counter-strike source\cstrike" +map "jailmap1"
(Yes Im a Noob)
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V
** Executing...
** Command: "d:\steam\steamapps\natbornkill87\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "d:\steam\steamapps\natbornkill87\counter-strike source\cstrike" "d:\steam\steamapps\natbornkill87\sourcesdk_content\cstrike\mapsrc\jailmap1"
Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: d:\steam\steamapps\natbornkill87\counter-strike source\cstrike\materials
Loading d:\steam\steamapps\natbornkill87\sourcesdk_content\cstrike\mapsrc\jailmap1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in d:\steam\steamapps\natbornkill87\counter-strike source\cstrike\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...Wrote d:\steam\steamapps\natbornkill87\sourcesdk_content\cstrike\mapsrc\jailmap1.lin
Areaportal leak ! File: d:\steam\steamapps\natbornkill87\sourcesdk_content\cstrike\mapsrc\jailmap1.lin
Brush 7802: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing d:\steam\steamapps\natbornkill87\sourcesdk_content\cstrike\mapsrc\jailmap1.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (114201 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 476 texinfos to 361
Reduced 23 texdatas to 19 (613 bytes to 443)
Writing d:\steam\steamapps\natbornkill87\sourcesdk_content\cstrike\mapsrc\jailmap1.bsp
2 seconds elapsed
** Executing...
** Command: "d:\steam\steamapps\natbornkill87\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "d:\steam\steamapps\natbornkill87\counter-strike source\cstrike" "d:\steam\steamapps\natbornkill87\sourcesdk_content\cstrike\mapsrc\jailmap1"
Valve Software - vvis.exe (Jul 7 2010)
2 threads
reading d:\steam\steamapps\natbornkill87\sourcesdk_content\cstrike\mapsrc\jailmap1.bsp
reading d:\steam\steamapps\natbornkill87\sourcesdk_content\cstrike\mapsrc\jailmap1.prt
1239 portalclusters
4184 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
PortalFlow: 0...1.
** Executing...
** Command: "d:\steam\steamapps\natbornkill87\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "d:\steam\steamapps\natbornkill87\counter-strike source\cstrike" "d:\steam\steamapps\natbornkill87\sourcesdk_content\cstrike\mapsrc\jailmap1"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading d:\steam\steamapps\natbornkill87\sourcesdk_content\cstrike\mapsrc\jailmap1.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.23 seconds)
4028 faces
1783390 square feet [256808288.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0609 sec>
FinalLightFace: 0...1...2...3...4
** Executing...
** Command: Copy File
** Parameters: "d:\steam\steamapps\natbornkill87\sourcesdk_content\cstrike\mapsrc\jailmap1.bsp" "d:\steam\steamapps\natbornkill87\counter-strike source\cstrike\maps\jailmap1.bsp"
** Executing...
** Command: "d:\steam\steamapps\natbornkill87\counter-strike source\hl2.exe"
** Parameters: -dev -console -allowdebug -game "d:\steam\steamapps\natbornkill87\counter-strike source\cstrike" +map "jailmap1"