maro
Newbie
Posts: 8
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Post by maro on Feb 14, 2011 21:58:11 GMT
Hey all, I need the help of anyone that can. I'm making a map, and for some reason, I have an error that will not get identified in the entities. I've tried everything to locate the error, but there isn't anything that jumps out at me. So, I'm looking for assistance before I start from square one on crap. Here is the paked BSP and the VMF information on it. Take a look at it and see if there is anything that you can see that's broken. Please HELP. I've spent a great deal of time on this map and I don't want to start over from square one! Thanks for the help anyone can give me! VMF nfo - www.mediafire.com/?0p3xcfp2159coe2BSP - www.mediafire.com/?egdpre49vu78rzu Please help me! Thank you!
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Post by Zeph on Feb 15, 2011 0:11:14 GMT
Probably the compile log is all we need... Please post it!
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Post by Zeph on Feb 15, 2011 0:18:22 GMT
** Executing... ** Command: "d:\steam\steamapps\zephdavies\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "d:\steam\steamapps\zephdavies\counter-strike source\cstrike" "D:\Steam\steamapps\zephdavies\sourcesdk_content\cstrike\mapsrc\UberMicro\zm_FireWaLL_abAndoned_v1a.vmf"
Valve Software - vbsp.exe (Jul 7 2010) 8 threads materialPath: d:\steam\steamapps\zephdavies\counter-strike source\cstrike\materials Loading D:\Steam\steamapps\zephdavies\sourcesdk_content\cstrike\mapsrc\UberMicro\zm_FireWaLL_abAndoned_v1a.vmf material "realworldtextures/newer/1/brick_1_11" not found. Material not found!: REALWORLDTEXTURES/NEWER/1/BRICK_1_11 ConVarRef mat_reduceparticles doesn't point to an existing ConVar material "realworldtextures/walls/mysticblack" not found. Material not found!: REALWORLDTEXTURES/WALLS/MYSTICBLACK material "realworldtextures/newer/3/tile_3_03" not found. Material not found!: REALWORLDTEXTURES/NEWER/3/TILE_3_03 material "realworldtextures/floor/mixtile/solid/green3" not found. Material not found!: REALWORLDTEXTURES/FLOOR/MIXTILE/SOLID/GREEN3 material "realworldtextures/glass/glass_04" not found. Material not found!: REALWORLDTEXTURES/GLASS/GLASS_04 Can't find surfaceprop panel for material METAL/PRODVENTA, using default material "realworldtextures/floor/wood_floor_4" not found. Material not found!: REALWORLDTEXTURES/FLOOR/WOOD_FLOOR_4 material "realworldtextures/floor/wood_floor_6" not found. Material not found!: REALWORLDTEXTURES/FLOOR/WOOD_FLOOR_6 material "realworldtextures/glass" not found. Material not found!: REALWORLDTEXTURES/GLASS material "realworldtextures/de_artcenter/metal2" not found. Material not found!: REALWORLDTEXTURES/DE_ARTCENTER/METAL2 material "realworldtextures/newer/1/carpet_1_02" not found. Material not found!: REALWORLDTEXTURES/NEWER/1/CARPET_1_02 material "realworldtextures/new/metal4" not found. Material not found!: REALWORLDTEXTURES/NEW/METAL4 material "realworldtextures/walls/mink" not found. Material not found!: REALWORLDTEXTURES/WALLS/MINK material "realworldtextures/floor/mixtile/solid/black" not found. Material not found!: REALWORLDTEXTURES/FLOOR/MIXTILE/SOLID/BLACK material "starwars/imperialdetention/metal" not found. Material not found!: STARWARS/IMPERIALDETENTION/METAL material "realworldtextures/walls/montereygray" not found. Material not found!: REALWORLDTEXTURES/WALLS/MONTEREYGRAY material "maro_materials/maro_banner" not found. Material not found!: MARO_MATERIALS/MARO_BANNER Could not locate 'GameData' key in d:\steam\steamapps\zephdavies\counter-strike source\cstrike\gameinfo.txt Patching WVT material: maps/zm_firewall_abandoned_v1a/nature/blenddirtgrass001a_wvt_patch Patching WVT material: maps/zm_firewall_abandoned_v1a/de_train/blendgraveldirt001a_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 972 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing D:\Steam\steamapps\zephdavies\sourcesdk_content\cstrike\mapsrc\UberMicro\zm_FireWaLL_abAndoned_v1a.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (2) (1173925 bytes) Error! prop_static using model "models/props/cs_office/chair_office.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props/cs_office/chair_office.mdl"! Error loading studio model "models/props_foliage/tree_stump01.mdl"! Error loading studio model "models/props_urban/phonepole1_stump.mdl"! Error loading studio model "models/aoc_trees/pine01.mdl"! Error loading studio model "models/cliffs/rocks_large02_veg.mdl"! Error loading studio model "models/cliffs/rocks_xlarge02_veg.mdl"! Error loading studio model "models/gm_forest/tree_birch1.mdl"! Error loading studio model "models/props_foliage/fallentree02.mdl"! Error loading studio model "models/props_forest/rock006.mdl"! Error loading studio model "models/props_foliage/tree_dead01.mdl"! Error loading studio model "models/props_foliage/tree_dead03.mdl"! Error loading studio model "models/de_vegas/truck_nuke_low.mdl"! Error loading studio model "models/props_crates/tnt_dump.mdl"! Error loading studio model "models/maro_models/crane_bottom.mdl"! Error loading studio model "models/props_lights/lamp002.mdl"! Error loading studio model "models/props_wasteland/exterior_fence_notbarbed002b.mdl"! Error loading studio model "models/props_mining/billboard002.mdl"! Error loading studio model "models/warby/wan_prop_generator_spot_light_02.mdl"! Error loading studio model "models/warby/wan_prop_generator_spot_light_01.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 2999 texinfos to 1850 Reduced 309 texdatas to 275 (13472 bytes to 12183) Writing D:\Steam\steamapps\zephdavies\sourcesdk_content\cstrike\mapsrc\UberMicro\zm_FireWaLL_abAndoned_v1a.bsp 11 seconds elapsed
** Executing... ** Command: "d:\steam\steamapps\zephdavies\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "d:\steam\steamapps\zephdavies\counter-strike source\cstrike" "D:\Steam\steamapps\zephdavies\sourcesdk_content\cstrike\mapsrc\UberMicro\zm_FireWaLL_abAndoned_v1a"
Valve Software - vvis.exe (Jul 7 2010) 8 threads reading d:\steam\steamapps\zephdavies\sourcesdk_content\cstrike\mapsrc\ubermicro\zm_FireWaLL_abAndoned_v1a.bsp reading d:\steam\steamapps\zephdavies\sourcesdk_content\cstrike\mapsrc\ubermicro\zm_FireWaLL_abAndoned_v1a.prt 633 portalclusters 1979 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (5) Optimized: 4821 visible clusters (0.00%) Total clusters visible: 117442 Average clusters visible: 185 Building PAS... Average clusters audible: 591 visdatasize:88269 compressed from 101280 writing d:\steam\steamapps\zephdavies\sourcesdk_content\cstrike\mapsrc\ubermicro\zm_FireWaLL_abAndoned_v1a.bsp 5 seconds elapsed
** Executing... ** Command: "d:\steam\steamapps\zephdavies\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "d:\steam\steamapps\zephdavies\counter-strike source\cstrike" "D:\Steam\steamapps\zephdavies\sourcesdk_content\cstrike\mapsrc\UberMicro\zm_FireWaLL_abAndoned_v1a"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator 8 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading d:\steam\steamapps\zephdavies\sourcesdk_content\cstrike\mapsrc\ubermicro\zm_FireWaLL_abAndoned_v1a.bsp Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Setting up ray-trace acceleration structure... Done (5.03 seconds) 14131 faces 6 degenerate faces 681843 square feet [98185464.00 square inches] 99 Displacements 156496 Square Feet [22535512.00 Square Inches] 14125 patches before subdivision 134941 patches after subdivision sun extent from map=0.012217 277 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (45) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (22) transfers 17630069, max 1474 transfer lists: 134.5 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(231375, 213081, 150098) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(38636, 29814, 16922) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #3 added RGB(7693, 4861, 2345) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(1746, 876, 355) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #5 added RGB(425, 172, 61) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(107, 35, 11) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(27, 7, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(7, 2, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(2, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #10 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0577 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (10) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (10) Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 160/1024 7680/49152 (15.6%) brushes 3086/8192 37032/98304 (37.7%) brushsides 20231/65536 161848/524288 (30.9%) planes 9710/65536 194200/1310720 (14.8%) vertexes 22412/65536 268944/786432 (34.2%) nodes 5104/65536 163328/2097152 ( 7.8%) texinfos 1850/12288 133200/884736 (15.1%) texdata 275/2048 8800/65536 (13.4%) dispinfos 99/0 17424/0 ( 0.0%) disp_verts 9251/0 185020/0 ( 0.0%) disp_tris 15168/0 30336/0 ( 0.0%) disp_lmsamples 481556/0 481556/0 ( 0.0%) faces 14131/65536 791336/3670016 (21.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 11766/65536 658896/3670016 (18.0%) leaves 5265/65536 168480/2097152 ( 8.0%) leaffaces 15588/65536 31176/131072 (23.8%) leafbrushes 4060/65536 8120/131072 ( 6.2%) areas 7/256 56/2048 ( 2.7%) surfedges 112755/512000 451020/2048000 (22.0%) edges 67440/256000 269760/1024000 (26.3%) LDR worldlights 277/8192 24376/720896 ( 3.4%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 757/32768 7570/327680 ( 2.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 15033/65536 30066/131072 (22.9%) cubemapsamples 79/1024 1264/16384 ( 7.7%) overlays 68/512 23936/180224 (13.3%) LDR lightdata [variable] 4693408/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 88269/16777216 ( 0.5%) entdata [variable] 428425/393216 (109.0%) VERY FULL! LDR ambient table 5265/65536 21060/262144 ( 8.0%) HDR ambient table 5265/65536 21060/262144 ( 8.0%) LDR leaf ambient 9760/65536 273280/1835008 (14.9%) HDR leaf ambient 5265/65536 147420/1835008 ( 8.0%) occluders 1/0 40/0 ( 0.0%) occluder polygons 32/0 384/0 ( 0.0%) occluder vert ind 154/0 616/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/47714 ( 0.0%) pakfile [variable] 8509085/0 ( 0.0%) physics [variable] 1173925/4194304 (28.0%) physics terrain [variable] 24205/1048576 ( 2.3%)
Level flags = 0
Total triangle count: 37431 Writing d:\steam\steamapps\zephdavies\sourcesdk_content\cstrike\mapsrc\ubermicro\zm_FireWaLL_abAndoned_v1a.bsp 1 minute, 36 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "D:\Steam\steamapps\zephdavies\sourcesdk_content\cstrike\mapsrc\UberMicro\zm_FireWaLL_abAndoned_v1a.bsp" "d:\steam\steamapps\zephdavies\counter-strike source\cstrike\maps\zm_FireWaLL_abAndoned_v1a.bsp"
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Post by Zeph on Feb 15, 2011 0:22:16 GMT
This is your custom stuff, so ignore those errors.
A lot of those props need to be a certain type (EG Static or Dyanmic/physics). When you view them in the model viewer, click the "info" tab under the 3D picture, and see what boxes are ticked. The model must be one of those particular prop types. If you want a physics object to be static, use prop_physics but with motion disabled. If you want a static prop to be dynamic, use prop_dynamic_overide.
Other than that it's pretty clean.
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Post by TheDonutz on Jun 19, 2011 3:38:17 GMT
I see it's also a Zombiemod Map, If I remember correctly(If you still want the props to move that is) you change the model type to a "prop_physics_multiplayer" I believe that is how you do it. It's been a while since I've mapped for ZM, so I might not be too much of a help
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