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Post by yaznee on Sept 17, 2010 13:44:20 GMT
Hi everyone,just was wondering if anybody knew how to make multihop pads for bhop?on normal pads you use func_door and change the delay to 0.25.But for multihop i dunno lol anyone know the anwser?
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Post by Zeph on Sept 17, 2010 15:17:23 GMT
For someone who does not play bhop maps but is willing to help you when that someone understands the question:
Whats the difference between normal and multi? Don't you need a Trigger_Push to 'bounce' the players? Must be at least 32 units thick though.
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Post by yaznee on Sept 18, 2010 17:21:02 GMT
Thx for the reply,well normal bhop you can only jump on the pads once and multi you can jump on them as many times as you want.
and ive never tried "trigger_push" normaly its "func_door" thx i'll give that a try and report back.
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Post by Angush :] on Sept 19, 2010 0:43:51 GMT
If you can jump on them as many times as you want, just leave them as normal brushes.
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Post by yaznee on Sept 19, 2010 6:10:07 GMT
Well the thing with multihop pads is you can't stand still on them you have to keep hopping and as soon as you stop you get triggered back just like on a normal bhop pad. Zeph trigger_push didn't work,Thx anyways
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Post by Zeph on Sept 19, 2010 9:31:20 GMT
Have the door have a short delay.
The door has a "delay" value. IF this value is "-1" it never returns and therefore can only be used once. If the delay is, say "5", it'll return after 5 seconds allowing another go.
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Post by Angush :] on Sept 19, 2010 11:13:27 GMT
Well for that, you could put a trigger_multiple on top of each block which activates the previous block and sends it down, then sends it back up a few seconds later.
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Post by yaznee on Sept 19, 2010 19:08:45 GMT
I'll explain the how the normal bhop pads work in hammer.(which I should have done in the first post) my bad. First off bhop pads sizes are on average are around 64x64x16,once you have made the block press ctrl+t and make func_door and add these the following : Speed : 25 Delay Before Reset(-1 stay): 0.25 Move Direction (pitch yaw roll) : 90 0 0,Down Next make your info_teleport_destination and trigger_teleport(sure you guys know how that works already) Tutorial can be seen here : www.youtube.com/watch?v=PtQmV5w_o6kI've just tried the trigger_multiple and that doesn't seem to work and I'm going to upload the map to my server now with the delay set to -1. Thx for the help guys
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Post by yaznee on Sept 19, 2010 20:26:34 GMT
YAY I found it www.fpsbanana.com/prefabs/3556seems like you was right about the trigger_multiple its just when i did it the block vanished after i compiled it. trial and error lol well thx for all the help you guys given its very much appreciated Yaz.
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