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Post by therealguymins on Aug 29, 2010 6:33:16 GMT
I know, env_global. But I want the gravity gun to be blue before you pick it up, like in HL2. I can't get it to be blue, its always orange unless in my hands. I've been looking at the HL2 map for hours and found nothing. except weapon_dissolve has a OnPhyscannonCharge output, or something similar.
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Post by Zeph on Aug 29, 2010 13:26:33 GMT
developer.valvesoftware.com/wiki/Weapon_physcannonThis only mentions the env_global, but i guess this is after its been picked up. Needs the flag to be ticked too. I DID IT!! Open the properties of the "weapon_physcannon". Click "SmartEdit" to turn it off. Add: Keyvalue: "Skin" Value: "1" Tada
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Post by therealguymins on Aug 29, 2010 16:27:12 GMT
developer.valvesoftware.com/wiki/Weapon_physcannonThis only mentions the env_global, but i guess this is after its been picked up. Needs the flag to be ticked too. I DID IT!! Open the properties of the "weapon_physcannon". Click "SmartEdit" to turn it off. Add: Keyvalue: "Skin" Value: "1" Tada Anyway, I'm going to make a decontamination room that requires you to throw it in a chute in the wall and it will drop out into a box later, but blue. I was just messing with skin outputs before I read this. Nice!
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Post by Zeph on Aug 30, 2010 13:12:41 GMT
(The words you were looking for were "Thank You")
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