jcs575
Trained Noob
O.O Carl :D
Posts: 16
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Post by jcs575 on Mar 9, 2010 22:42:34 GMT
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Post by motanum on Mar 10, 2010 13:17:39 GMT
also, try uploading to fpsbanana, its nice and organized, and it will rpbably get more hits
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jcs575
Trained Noob
O.O Carl :D
Posts: 16
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Post by jcs575 on Mar 10, 2010 23:01:35 GMT
yea that's a good idea. I'll upload it to fps, but first to make an account.
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Post by motanum on Mar 11, 2010 12:21:52 GMT
You can make it look much better. --Add rain (make a brush where it will be visible rain and make it a func_precipitation) --make the displacements smoother, go to the paint alpha part and select smooth (Instead of the raise/lower) that will make it easier for bots to walk around. You can select multiple displacements with ctrl so it goes on more smooth -- remove that wall and make a fence around and a 3d skybox, so as to give the illusion the swamp is very big. --Select a grey skybox and blend it in. You can see from pictures that the fog doesnt affect the 3d skybox. Add more places to take cover for gameplay. I havent downloaded it yet, I will and give you feedback from gameplay part. This post is based on the pictures only. It might seem a bit harsh, but im telling you, you can make that map even better! Here are a few links Fog-http://developer.valvesoftware.com/wiki/Fog_tutorial and developer.valvesoftware.com/wiki/Sky_List the second one is a different list of skybox and their fog suggestion with an env sun place suggestion 3d skybox- developer.valvesoftware.com/wiki/3D_Skybox
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Post by Zeph on Mar 11, 2010 15:06:06 GMT
A LOT more trees and bushes too.
The rain brush should have the "Trigger" texture.
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jcs575
Trained Noob
O.O Carl :D
Posts: 16
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Post by jcs575 on Mar 11, 2010 15:47:53 GMT
Ok, thanks for the help. I was thinking about making a 3d skybox for it o.o I'll put a house or something, more area to work with, fix the displacements
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Post by motanum on Mar 12, 2010 11:12:42 GMT
Okey, so I downloaded your map and played it. A few more things
-Include a .nav file, its very annoying having to go through that process -I noticed there was snow, change it to rain, rain is more swampy -Please change tose displacement, it was annoying trying to get through -I am not sure, but where there any bombsites? If no then why call it a de_? if yes, sorry, i missed it -way too symetric. symetric maps are boring, just a footnote for when you make other maps
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