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Post by squishy on Dec 17, 2009 1:18:01 GMT
Hey, just wondering how to add or make water rise with a button. and also a trigger block.
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Post by dafatcat on Dec 17, 2009 4:35:02 GMT
Tie the water brush to func_water_analog and name it (eg: water_rise01). Then make your button have an output like: on press -> water_rise01 -> open This will make the water rise.
What do you mean by a trigger block?
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Post by Zeph on Dec 17, 2009 11:06:59 GMT
trigger_once, walk into zone, trigger output. Couldn't you make it a func_movelinear with only the top side the water texture (rest nodraw), and then trigger it to open in the same way? EDIT: Note that players and indeed zombies cannot swim in deep water in L4D. Dunno if they changed that in L4D2
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Post by squishy on Dec 20, 2009 0:16:12 GMT
When I say Trigger block I mean like a trigger hurt or something like that
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