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Post by ironyx on Oct 12, 2009 17:31:44 GMT
i'm having the problem when i want to have boulders roll of a mountain that i get overflow. i want these boulders to break at a certain zone so i don't get an overflow.
greetz
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Post by john88z on Oct 12, 2009 17:53:13 GMT
You could place a trigger brush, make it a trigger_multiple, set it in the outputs: Ontrigger nameofboulder kill
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Post by ironyx on Oct 12, 2009 18:10:17 GMT
You could place a trigger brush, make it a trigger_multiple, set it in the outputs: Ontrigger nameofboulder kill nop doesnt work
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Post by john88z on Oct 12, 2009 20:01:21 GMT
Did you make it where the boulders are?
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Post by Zeph on Oct 12, 2009 21:13:06 GMT
That'll kill all the boulders of the same name, not just the ones in the area. It'll need some sort of !activator command, with a name filter to the rock name.
Or try a Trigger_Hurt and flag it to only kill physics objects and not clients? Not sure if possible, but do look.
Maybe add the output to the rock of "on spawn" or something, break after a delay of 30 seconds or something. Each rock will break after a certain time after their initial spawn. Again, not sure if there's something like that, but might give an idea to a solution.
"Kill" will remove them from the game, but "break" would make them look a bit more natural with death-gibs. Use "break" if teh rocks will be in sight, else "kill" if out of sight.
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Post by john88z on Oct 17, 2009 1:35:53 GMT
Ah of course forgot that.
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