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Post by teshok on Oct 7, 2009 6:24:20 GMT
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Post by sk8r2000 on Oct 7, 2009 16:44:34 GMT
That looks pretty cool! How about "de_arches"?
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Post by blackheartiii on Oct 7, 2009 18:35:23 GMT
Heh, how about something like ..._nirvana or something... sorta has the feel to it for me, looks like it's up in the clouds or something really... Cool concept. Be cool if you could have those poles go down into clouds or something with a skybox awesome.
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Post by dafatcat on Oct 7, 2009 23:38:34 GMT
I love arches
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Post by teshok on Oct 8, 2009 13:46:31 GMT
Update. Im kinda proud of myself imonly at 40% of my brush/vertex allowance and im more than halfway through brushwork. the map is basicaly one giant func_detail though woking out a layout. Spent 30 mins generating a mesh only t watch the ct'nail the t's 10 nil thought i'd jump in to give them a hand "cannot buy weapons no buyzone'' ......... hurrrrrrr
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Post by 3kliksphilip on Oct 10, 2009 20:27:50 GMT
Very nice for your fifth map! I like it, it's really abstract, detailed and different. Making a skybox or something surrounding the level would make a big difference, at the moment those walkway things seem a bit weird, just floating over a white square on the skybox.
I love what you've done with the lighting and water.
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Post by teshok on Oct 17, 2009 2:03:55 GMT
Major update ive finished most of the brushwork and released the map for beta testing anyone want to test it out and tel me how it plays (bots are too dumb) also im having trouble getting an updated overview. When i zoom out far enough to see the whole map is dissapears even with cl_leveloverview on is there anyway i can fix this?
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Post by john88z on Oct 17, 2009 4:26:47 GMT
Get rid of those combine monitor props they dont fit in. If you want I can ask my friend to put it on his server and test it out.
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Post by teshok on Oct 17, 2009 4:45:51 GMT
that would be cool. those monitors are actualy brushwork, I originaly had the combine monitors in. Ill boot max up and see if i can remember how to use it again.
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