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Post by twiggy on Aug 24, 2009 12:35:37 GMT
In regards to this video - www.youtube.com/watch?v=Ne59X-e-R9YI would like to know how you were able to make the areaportal with no door. In the video, I'm talking about 4:00 to 4:12. Thanks.
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Post by Zeph on Aug 24, 2009 19:43:02 GMT
just make an area portal brush in the frame, and make it a func_areaportal.
It's more efficient to make one linked with a door, so that the areaportal opens and closes with the door, to reduce the amount of work the computers have to do. Having one like above would lead to it always being open, and therefore always running calculations.
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Post by twiggy on Aug 24, 2009 20:08:33 GMT
just make an area portal brush in the frame, and make it a func_areaportal. It's more efficient to make one linked with a door, so that the areaportal opens and closes with the door, to reduce the amount of work the computers have to do. Having one like above would lead to it always being open, and therefore always running calculations. Fabuloussssssssssssssssssssss!! Is that how most maps are made? I notice that all the good maps (3rd party)a maps dont have func_doors to open and close with APs. So they just have the AP there but with no door. Fair enough.
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Post by Zeph on Aug 26, 2009 13:39:26 GMT
As said, its better to be linked with a door so there's less calculations being done while door is closed.
Just.. don't have like a dozen all within sight of each other...
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Post by twiggy on Aug 28, 2009 12:00:17 GMT
UPDATE:
I downloaded L4D "Authoring" Tools - they use TONS of AreaPortals that aren't linked to doors. I was in complete shock and awe.
Also, the hour I spent viewing official L4D maps, I've learned more about optimization than the past 4 months!
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