l
Trained Noob
Posts: 24
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Post by l on Jul 21, 2009 3:13:17 GMT
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Post by john88z on Jul 21, 2009 5:53:45 GMT
I like the underground paths the most. Its quite nice although by the look of the net_graph could use optimization.
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l
Trained Noob
Posts: 24
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Post by l on Jul 21, 2009 6:30:38 GMT
haha. nah i had to change the dx level in css launch options cus my fps was so bad.
i ran vis on fast so im sure that made fps suffer. i really didnt want to wait out the 4 hours. compiling is just a part of it...
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Post by john88z on Jul 21, 2009 16:51:28 GMT
It shouldn't take that long if its optimized.
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Post by 3kliksphilip on Jul 23, 2009 11:37:03 GMT
By the look of it your PC isn't very powerful, a slow CPU makes compile times much, much longer. I can compile Dust2 in under an hour, on my old PC it would have taken days.
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Post by rokonader on Jul 23, 2009 18:45:01 GMT
Graphics look as though they are struggling. I would love to see crysis attempt to run! Nice map! Just, on second picture. Why is there an APC on the roof of that building?
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Post by re on Jul 25, 2009 3:09:25 GMT
it is out of view in the screenshot but there is a garage door behind it..
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Post by re on Jul 25, 2009 3:17:55 GMT
By the look of it your PC isn't very powerful, a slow CPU makes compile times much, much longer. I can compile Dust2 in under an hour, on my old PC it would have taken days. wow really? i just completed a little aim map. i grouped objects and used nodraw and all that. its a very clean map. anyway; when i ran vis normal it took 45 minutes which is just ridiculous. compiling just pisses me off. good thing there's the cordon bound tool.
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