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Post by zookuw on Jul 17, 2009 13:59:18 GMT
this tut will teach you how to put fist in your map.
1. create a entity (you can also just go down the list of things and find func_fish_pool but how i'm gonna tell is easier) 2. double click it 3. write "func_fish_pool" under the class box 4. click apply and place the entity in the water where you want the fish
*optional*
5. click "world model" look for different fish models. 6. click "fish count" and choose how many fish you want. 7. click max range and choose how far the fishy fish can wander. the max is 255
some fishy models
qoute from teh person down there | (dang no down arrow)
hope i helped ;D
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Post by Eatbeavers(SWE) on Jul 17, 2009 14:02:34 GMT
erm maybe a few fish model examples?(there is 2 and they aint got fish in em xD)
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Post by john88z on Jul 17, 2009 16:30:37 GMT
Aha the two models to type in is Pirana: models\props\CS_militia\fishriver01.mdl
Goldfish: models\props\de_inferno\GoldFish.mdl
Only with out the bit to the right of the :
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Post by Eatbeavers(SWE) on Jul 17, 2009 16:56:31 GMT
ty john we can always coujnt on you
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Post by rokonader on Jul 19, 2009 15:53:56 GMT
How the hell did you get 308 posts so fast! Hehe
Ive been looking for someone to post a tutorial on this for a while, many a person ask how to do it, now I can send them a link! Thanks.
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