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Post by gmoney on Jul 7, 2009 22:45:53 GMT
I want to have a wall, which when broken spawns another object, how would I do this?
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Post by icepwn on Jul 7, 2009 23:42:21 GMT
Easy. Create: func_breakable | name: does not require name for this. point_template | name: SPAWNING OBJECTprop_physics/func_physbox/whateveryoulike | name : OBJECTSetting for SPAWNING OBJECT: Template 1: OBJECT________________ OUTPUTS: func_breakableOnBreak > SPAWNING OBJECT > ForceSpawn Thats pretty much it..? Sorry about the pink color, i realized it was hard to read after i wrote this all, so i am too lazy now to change the color.
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Post by gmoney on Jul 8, 2009 0:23:17 GMT
Ty O and the color is fine nice color coordination. LOL
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Post by rokonader on Jul 8, 2009 11:19:46 GMT
nice way of making it work icepwn! color coding? how?
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