updating old maps doesnt work
Guest
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Post by updating old maps doesnt work on Apr 25, 2009 0:21:18 GMT
I built a rudimentary map in the Orange Box Engine for HL2- basically a start point, some lights, props, and a skybox- ran the map, shrugged, and let it sit for a month.
Today I opened it up again, decided that it sucked and deleted everything onscreen. Then I spent several hours building an entirely different map in the same .vmf file, saving periodically. Essentially I simply updated the file by replacing all the objects. But now when I run it, my character shows up in the original version of the map! I am playing a map that no longer exists, playing the ghost of something deleted. Hammer says that my map is a flooded train track, but the game renders a pond with a few trees and no lighting that is a month old.
How is this possible, and how can I fix it?
This is a recurring problem, btw.
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Post by 3kliksphilip on Apr 26, 2009 16:06:00 GMT
This is because when you compile it now, there's an error that prevents it from finishing properly so it's limited to that old version still. Post the compile log here (Should be in the txt file)
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Post by guest on Apr 26, 2009 19:09:40 GMT
I fixed it. The culprit was a displacement with some byzantine error.
Given how easy it is to mess something like this up, is there something to watch for to catch it early? Most of the compile log is greek to me.
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Post by 3kliksphilip on Apr 27, 2009 15:00:09 GMT
Playtest regularly and you'll be able to prevent problems as soon as they happen.
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