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Post by Vidstig on Sept 25, 2008 18:45:01 GMT
Try looking around but I can't find any ide.
I made a map that has a big block in the middel. But now i want it to fall down when you shot it. How do i do that? any ide?
Peace Out Vidstig
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Post by scobra on Sept 25, 2008 21:40:10 GMT
select it, hit ctrl + t, make it a func_physbox and make its damage to move or something like that 10
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Post by skaruts on Sept 27, 2008 3:09:29 GMT
I'm trying to something similar:
I need the block to fall when someone steps on it, but come back to it's original position a few secons later. I could use a func_door that opened downwards for this, but I want it to wait 2 seconds before falling.
Any suggestions?
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Post by vidstig on Sept 27, 2008 6:06:24 GMT
skaruts. Are you making like a trap door? Or is it just something like a block that take you down when you step on it? BTW couldn't make it work for me. Tried to find "damage to move or something like that 10" and i found something like that but it didn't work for me. Peace out
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Post by 3kliksphilip on Sept 27, 2008 18:42:55 GMT
Try giving the item a number for health, like 2000000.
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Post by vidstig on Sept 27, 2008 19:23:55 GMT
Is it "damagetoenablemotion" Is it that value I would change to like 150? EDIT: Tried this to and it did't work. Tried that with health 2000000.....didn't work...or i did something wrong... Btw my object is supossed to hang in mind air. When you shot on it, it will fall down.
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Post by skaruts on Sept 29, 2008 19:33:06 GMT
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