The Water Problem....
Apr 8, 2009 23:27:40 GMT
Post by PkPPainxpress on Apr 8, 2009 23:27:40 GMT
3kliksphilip.. this is PKPPainexpress.. this is my compile log... hopefully you can help me.. i tried the Pointfile but it cant find the ptf or something like that..
Thank you for your help.
** Executing...
** Command: "e:\program files\gamez\steam\steamapps\subster124\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "e:\program files\gamez\steam\steamapps\subster124\counter-strike source\cstrike" "E:\Program Files\Gamez\Steam\steamapps\subster124\sourcesdk_content\cstrike\mapsrc\3test"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: e:\program files\gamez\steam\steamapps\subster124\counter-strike source\cstrike\materials
Loading E:\Program Files\Gamez\Steam\steamapps\subster124\sourcesdk_content\cstrike\mapsrc\3test.vmf
Can't find surfaceprop stone for material /REFLECTIVE_MARBLE01, using default
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5716.8, -11926.8, -9170.0)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 5559:
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5716.8, -11926.8, -9170.0)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 5559:
Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Program Files\Gamez\Steam\steamapps\subster124\sourcesdk_content\cstrike\mapsrc\3test.prt...done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (172310 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 1027 texinfos to 867
Reduced 42 texdatas to 23 (1308 bytes to 555)
Writing E:\Program Files\Gamez\Steam\steamapps\subster124\sourcesdk_content\cstrike\mapsrc\3test.bsp
3 seconds elapsed
** Executing...
** Command: "e:\program files\gamez\steam\steamapps\subster124\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "e:\program files\gamez\steam\steamapps\subster124\counter-strike source\cstrike" "E:\Program Files\Gamez\Steam\steamapps\subster124\sourcesdk_content\cstrike\mapsrc\3test"
Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading e:\program files\gamez\steam\steamapps\subster124\sourcesdk_content\cstrike\mapsrc\3test.bsp
reading e:\program files\gamez\steam\steamapps\subster124\sourcesdk_content\cstrike\mapsrc\3test.prt
3234 portalclusters
10932 numportals
LoadPortals: reading portal 10506
** Executing...
** Command: "e:\program files\gamez\steam\steamapps\subster124\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "e:\program files\gamez\steam\steamapps\subster124\counter-strike source\cstrike" "E:\Program Files\Gamez\Steam\steamapps\subster124\sourcesdk_content\cstrike\mapsrc\3test"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading e:\program files\gamez\steam\steamapps\subster124\sourcesdk_content\cstrike\mapsrc\3test.bsp
No vis information, direct lighting only.
11436 faces
13525756 square feet [1947708928.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (14)
Build Patch/Sample Hash Table(s).....Done<0.6015 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (8)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 24/1024 1152/49152 ( 2.3%)
brushes 400/8192 4800/98304 ( 4.9%)
brushsides 3524/65536 28192/524288 ( 5.4%)
planes 5894/65536 117880/1310720 ( 9.0%)
vertexes 18958/65536 227496/786432 (28.9%)
nodes 5979/65536 191328/2097152 ( 9.1%)
texinfos 867/12288 62424/884736 ( 7.1%)
texdata 23/2048 736/65536 ( 1.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 11436/65536 640416/3670016 (17.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1963/65536 109928/3670016 ( 3.0%)
leaves 6004/65536 192128/2097152 ( 9.2%)
leaffaces 12897/65536 25794/131072 (19.7%)
leafbrushes 3661/65536 7322/131072 ( 5.6%)
areas 3/256 24/2048 ( 1.2%)
surfedges 58572/512000 234288/2048000 (11.4%)
edges 30477/256000 121908/1024000 (11.9%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 692/32768 6920/327680 ( 2.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 10263/65536 20526/131072 (15.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 16364864/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 10037/393216 ( 2.6%)
LDR leaf ambient 6004/65536 144096/1572864 ( 9.2%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 25432/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 172310/4194304 ( 4.1%)
==== Total Win32 BSP file data space used: 18710003 bytes ====
Total triangle count: 27892
Writing e:\program files\gamez\steam\steamapps\subster124\sourcesdk_content\cstrike\mapsrc\3test.bsp
25 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "E:\Program Files\Gamez\Steam\steamapps\subster124\sourcesdk_content\cstrike\mapsrc\3test.bsp" "e:\program files\gamez\steam\steamapps\subster124\counter-strike source\cstrike\maps\3test.bsp"
** Executing...
** Command: "e:\program files\gamez\steam\steamapps\subster124\counter-strike source\hl2.exe"
** Parameters: -game "e:\program files\gamez\steam\steamapps\subster124\counter-strike source\cstrike" +map "3test"
Thank you for your help.
** Executing...
** Command: "e:\program files\gamez\steam\steamapps\subster124\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "e:\program files\gamez\steam\steamapps\subster124\counter-strike source\cstrike" "E:\Program Files\Gamez\Steam\steamapps\subster124\sourcesdk_content\cstrike\mapsrc\3test"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: e:\program files\gamez\steam\steamapps\subster124\counter-strike source\cstrike\materials
Loading E:\Program Files\Gamez\Steam\steamapps\subster124\sourcesdk_content\cstrike\mapsrc\3test.vmf
Can't find surfaceprop stone for material /REFLECTIVE_MARBLE01, using default
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5716.8, -11926.8, -9170.0)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 5559:
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5716.8, -11926.8, -9170.0)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 5559:
Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Program Files\Gamez\Steam\steamapps\subster124\sourcesdk_content\cstrike\mapsrc\3test.prt...done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (172310 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 1027 texinfos to 867
Reduced 42 texdatas to 23 (1308 bytes to 555)
Writing E:\Program Files\Gamez\Steam\steamapps\subster124\sourcesdk_content\cstrike\mapsrc\3test.bsp
3 seconds elapsed
** Executing...
** Command: "e:\program files\gamez\steam\steamapps\subster124\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "e:\program files\gamez\steam\steamapps\subster124\counter-strike source\cstrike" "E:\Program Files\Gamez\Steam\steamapps\subster124\sourcesdk_content\cstrike\mapsrc\3test"
Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading e:\program files\gamez\steam\steamapps\subster124\sourcesdk_content\cstrike\mapsrc\3test.bsp
reading e:\program files\gamez\steam\steamapps\subster124\sourcesdk_content\cstrike\mapsrc\3test.prt
3234 portalclusters
10932 numportals
LoadPortals: reading portal 10506
** Executing...
** Command: "e:\program files\gamez\steam\steamapps\subster124\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "e:\program files\gamez\steam\steamapps\subster124\counter-strike source\cstrike" "E:\Program Files\Gamez\Steam\steamapps\subster124\sourcesdk_content\cstrike\mapsrc\3test"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading e:\program files\gamez\steam\steamapps\subster124\sourcesdk_content\cstrike\mapsrc\3test.bsp
No vis information, direct lighting only.
11436 faces
13525756 square feet [1947708928.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (14)
Build Patch/Sample Hash Table(s).....Done<0.6015 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (8)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 24/1024 1152/49152 ( 2.3%)
brushes 400/8192 4800/98304 ( 4.9%)
brushsides 3524/65536 28192/524288 ( 5.4%)
planes 5894/65536 117880/1310720 ( 9.0%)
vertexes 18958/65536 227496/786432 (28.9%)
nodes 5979/65536 191328/2097152 ( 9.1%)
texinfos 867/12288 62424/884736 ( 7.1%)
texdata 23/2048 736/65536 ( 1.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 11436/65536 640416/3670016 (17.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1963/65536 109928/3670016 ( 3.0%)
leaves 6004/65536 192128/2097152 ( 9.2%)
leaffaces 12897/65536 25794/131072 (19.7%)
leafbrushes 3661/65536 7322/131072 ( 5.6%)
areas 3/256 24/2048 ( 1.2%)
surfedges 58572/512000 234288/2048000 (11.4%)
edges 30477/256000 121908/1024000 (11.9%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 692/32768 6920/327680 ( 2.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 10263/65536 20526/131072 (15.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 16364864/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 10037/393216 ( 2.6%)
LDR leaf ambient 6004/65536 144096/1572864 ( 9.2%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 25432/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 172310/4194304 ( 4.1%)
==== Total Win32 BSP file data space used: 18710003 bytes ====
Total triangle count: 27892
Writing e:\program files\gamez\steam\steamapps\subster124\sourcesdk_content\cstrike\mapsrc\3test.bsp
25 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "E:\Program Files\Gamez\Steam\steamapps\subster124\sourcesdk_content\cstrike\mapsrc\3test.bsp" "e:\program files\gamez\steam\steamapps\subster124\counter-strike source\cstrike\maps\3test.bsp"
** Executing...
** Command: "e:\program files\gamez\steam\steamapps\subster124\counter-strike source\hl2.exe"
** Parameters: -game "e:\program files\gamez\steam\steamapps\subster124\counter-strike source\cstrike" +map "3test"