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Post by recaldy on Feb 22, 2009 8:52:46 GMT
Problem: npc_ corpses falling through prop_physics in my map.
Is there a certain flag I should enable on the entity or should I change its property entirely? prop_ragdoll collide with other prop_physics like destroyable crates etc.
Pause the short "video" to see the CS model in the middle of the wooden crate. That model is my npc_combine_s replacement.
Youtube "video" posted when this thread was formed so it may still be unavailable due to it being "processed."
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Post by therealguymins on Aug 11, 2009 2:16:00 GMT
All source games do that, its not a glitch.
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Post by therealguymins on Aug 11, 2009 23:31:36 GMT
So your map is ok. XD
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Post by Garner on Aug 12, 2009 5:12:48 GMT
Surround your crate with a toolsnpcclip texture, and your problem will be solved =]
The toolsnpcclip texture isnt rendered ingame, so you wont need to worry about seeing it ingame=]
edit, iv just realised you using a prop_physic, then you would need to parent the toolsnpcclip texture with the prop_physic so they both move around together (if the box moves, which i assume it does)
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Post by john88z on Aug 12, 2009 6:12:16 GMT
NpcClip is to tell where live npcs can go and where they cant go, essentially a player clip for npcs. I think your thinking of the clip texture. That would block physics objects. And he cant use prop_physics then because they cannot be parented. He would need to use prop_dynamics if the model permits or prop_dynamic_override to override the models preferences.
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Post by Zeph on Sept 2, 2009 21:21:08 GMT
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Post by john88z on Sept 2, 2009 22:47:18 GMT
You cant parent it though
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