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Post by jz90 on Jun 29, 2009 17:16:57 GMT
been gone for about a month, and we were trying to decide on ideas for the map
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Post by john88z on Jun 29, 2009 18:52:56 GMT
Ant, you talk funny.
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Post by ant600f2 on Jun 30, 2009 11:25:39 GMT
Nuh-UUUUUUUUHHHHHHHH. I'm thinkin that we should start with a single schema/ theme, and go from there. Mebbe something between Office, Back Alley and something else, urban; or perhaps the great idea that he'd initially had.
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Post by jz90 on Jul 1, 2009 2:36:21 GMT
are we every going to start this? lol
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Post by ant600f2 on Jul 1, 2009 12:13:30 GMT
That was kinda my thought, but I don't think we've really pinned down a starting point.
Maybe... Hrm. I could suggest that we do several mock-ups, maybe so big, each, and then see what's integrate-able; something small, like... Hell, I dunno.
256x256? 512x512? Then see about mashing them up? Perhaps 'assign' different things to different people (i.e. one person does the 3D skybox, another is in charge of area-appropriate props, another does the sounds, another does the graphics, etc. etc. etc.).
My thing, though, is that I think making a CSS map, like this, could take away from the compactness (urgency/ suspense) of CSS.
I think I posted somthing about this, already....
"The only problem is that if it's TOO complex, it takes alot of the intensity out of the CSS angle; not complex ENOUGH and you ruin the possibility of morphing it into a HL2DM map.
Ergo, I think a certain mean should be met so that it can be released for multiple games (at LEAST CSS and HL2DM), at the same time."
So... That said: What's up?
We need to pin down a size (median should be about that of maybe 'Office' or 'Dust2' or as big as 'Port'), and then go from there.
Who's going to start? (I work over 40 a week, and have both a bike and a car I'm building, so my scheduling blows. I can contribute, but can't do a HEAP of work on it.
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Post by jz90 on Jul 6, 2009 0:15:44 GMT
i'll make like the outside
do you guys want snow or not?
i don't see alot of snowy maps so i think it'd be cool
*Edit*
I don't know what a good size is so, im going to start with 3200x3200
im going to make mountains and hills, and leave a flat piece for a building or w/e
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Post by john88z on Jul 6, 2009 0:50:41 GMT
I would vote on a little smaller than port yet bigger than dust2 and office.
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Post by 3kliksphilip on Jul 6, 2009 3:08:45 GMT
I'd like a CSS map that's fun to play with large numbers of players (as well as the usual 5v5's). Battlefield 2 town sort of setting, perhaps.
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Post by ant600f2 on Jul 6, 2009 4:32:47 GMT
Got an ideal size, Phil?
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Post by jz90 on Jul 6, 2009 22:09:32 GMT
like dessert? and a smallish town?
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Post by jz90 on Jul 7, 2009 3:41:12 GMT
i dont know an ideal size so phil needs to reply, so i know how big to make the landscape
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Post by 3kliksphilip on Jul 7, 2009 12:33:28 GMT
It doesn't matter about the size. A bit like a song, it depends on what's in it. Make a map, don't make a map to a certain size.
3000 x 3000 to about 5000 x 5000 is about normal for a de map though.
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Post by ant600f2 on Jul 8, 2009 5:02:41 GMT
... And so we have a starting-point.
*kerBLAM!*
Aaaand they're OFF!
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Post by rokonader on Jul 8, 2009 11:55:22 GMT
big!!! not desert... boring... jungle??? like ArmA2
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Post by ant600f2 on Jul 8, 2009 12:02:14 GMT
Since there're several people interested in working on this, anyone who's going to build should post what kind (terrain/ theme/ etc) they're going to make.
This'll prevent us ending up with 15 desert maps, or 90 jungle scenes, or whatever.
Maybe an oasis, in the desert w/ some jungle stuff around it and a bit of a villiage (urban), within (a la BF1942)?
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