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Post by ant600f2 on Dec 18, 2008 7:09:20 GMT
I just added some landscaping using the displacement tool, and for some reason I'm getting some odd results - everything from errors , to the damned thing not even rendering.
Here's the top section of the compiler:
** Executing... ** Command: "c:\program files\steam\steamapps\ant600f2\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\ant600f2\half-life 2 deathmatch\hl2mp" "C:\Program Files\Steam\steamapps\ant600f2\sourcesdk_content\hl2mp\mapsrc\tester"
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: c:\program files\steam\steamapps\ant600f2\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files\Steam\steamapps\ant600f2\sourcesdk_content\hl2mp\mapsrc\tester.vmf KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/models/props_lab/tank_glass001_dx60.vmt UnlitTwoTexture, (*Proxies*), (*AnimatedTexture*), KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/models/props_lab/tank_glass001_dx60.vmt UnlitTwoTexture, (*Proxies*), (*AnimatedTexture*), Error: displacement found on a(n) func_detail entity - not supported
Only thing that really stands out is the last bit:
" Error: displacement found on a(n) func_detail entity - not supported "
Could this be why I'm not getting any rendering?
As well... If you build multiple 'water' brushes - each butted up against each other - will they still work?
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Post by 3kliksphilip on Dec 18, 2008 13:01:44 GMT
Have you selected a displacement and pressed ctrl+t ? Probably. Find it, delete it and make it again. And don't press ctrl+t.
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Post by ant600f2 on Dec 19, 2008 3:57:14 GMT
Thanks, man; I'll check that out.
Is there a way to 'undo' an object from being an entity? (That way, instead of deleting the entire circumference of my map, I can just 'undo' it's entity status)
DAMN I hope so.
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Post by 3kliksphilip on Dec 19, 2008 20:42:18 GMT
I don't know if you can. func_detail is the nearest but even at that you can't ungroup the blocks.
moral of story: keep backups.
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Post by ant600f2 on Dec 20, 2008 4:48:27 GMT
LOL.... D-OH! That was the problem... Both of my terrain caps were func_details... Actually the original was and I just copied it over to the other...
I'm going to start doing that (backups)... Maybe a few steps backward.
Any idea on the multiple waters? My map's got three that run contiguous, back to back (only reason is because I have a width-change where it becomes narrower, and couldn't run the water in one solid plane). My solution: Run one from point A to B, narrower one from B to C and the original width from C to D....
Oddly enough, it initially worked, then stopped... The bottom level is/ was a single brush that ran the entire footprint of the map (X and Y), but that one stopped working at the same time as the upper (ground) level...
GAH!
I suppose I could U/L it someplace fir some scrutiny....
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Post by ant600f2 on Dec 22, 2008 18:54:55 GMT
BWAHAHAHAH.... After fixing the surfaces (deleting and recreating), the water (for SOME fuktarded reason) started working right, again...
Only thing, now, is that when panning in certain places, the audio goes into clippy-mode.
At first chance, I'll upload it...
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