Sorry, no one asked for them please specify next time.
VMF:
www.mediafire.com/?73vrvc2ilt6ue4dCompile Log:
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Running command: cd "E:\Steam\steamapps\common\Counter-Strike Global Offensive\b
in"
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Running command: "E:\Steam\steamapps\common\Counter-Strike Global Offensive\bin\
vbsp.exe" -game "E:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo"
"E:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\maps\de_nuclear
wasteland.vmf"
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Valve Software - vbsp.exe (May 20 2013)
4 threads
materialPath: E:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\mat
erials
Loading E:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\maps\de_n
uclearwasteland.vmf
Map revision 125
ConVarRef gpu_level doesn't point to an existing ConVar
Patching WVT material: maps/de_nuclearwasteland/de_train/blendgraveldirt001a_wvt
_patch
Patching WVT material: maps/de_nuclearwasteland/de_dust/rockwall_blend_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 562 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\maps\de_n
uclearwasteland.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (184213 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 466 texinfos to 232
Reduced 41 texdatas to 35 (1121 bytes to 877)
Writing E:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\maps\de_n
uclearwasteland.bsp
2 seconds elapsed
Reference Count for Material ___error (1) != 0
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Running command: cd "E:\Steam\steamapps\common\Counter-Strike Global Offensive\b
in"
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Running command: "E:\Steam\steamapps\common\Counter-Strike Global Offensive\bin\
vvis.exe" -game "E:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo"
"E:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\maps\de_nuclear
wasteland"
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Valve Software - vvis.exe (May 20 2013)
4 threads
reading e:\steam\steamapps\common\counter-strike global offensive\csgo\maps\de_n
uclearwasteland.bsp
reading e:\steam\steamapps\common\counter-strike global offensive\csgo\maps\de_n
uclearwasteland.prt
128 portalclusters
412 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 10 visible clusters (0.00%)
Total clusters visible: 15202
Average clusters visible: 118
Building PAS...
Average clusters audible: 128
visdatasize:5112 compressed from 4096
writing e:\steam\steamapps\common\counter-strike global offensive\csgo\maps\de_n
uclearwasteland.bsp
0 seconds elapsed
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Running command: cd "E:\Steam\steamapps\common\Counter-Strike Global Offensive\b
in"
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Running command: "E:\Steam\steamapps\common\Counter-Strike Global Offensive\bin\
vrad.exe" -game "E:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo
" "E:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\maps\de_nuclea
rwasteland"
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Valve Software - vrad.exe SSE (May 20 2013)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']
Loading e:\steam\steamapps\common\counter-strike global offensive\csgo\maps\de_n
uclearwasteland.bsp
Setting up ray-trace acceleration structure... Done (2.15 seconds)
1850 faces
7 degenerate faces
135975 square feet [19580422.00 square inches]
46 Displacements
43148 Square Feet [6213397.00 Square Inches]
1843 patches before subdivision
14691 patches after subdivision
sun extent from map=0.000000
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (7)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (4)
transfers 598948, max 513
transfer lists: 4.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(36006, 25645, 16010)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(1629, 1050, 586)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(124, 77, 42)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(14, 9, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(2, 2, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0078 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 477/8192 5724/98304 ( 5.8%)
brushsides 4243/65536 33944/524288 ( 6.5%)
planes 3228/65536 64560/1310720 ( 4.9%)
vertexes 3049/65536 36588/786432 ( 4.7%)
nodes 289/65536 9248/2097152 ( 0.4%)
texinfos 232/12288 16704/884736 ( 1.9%)
texdata 35/2048 1120/65536 ( 1.7%)
dispinfos 46/0 8096/0 ( 0.0%)
disp_verts 13294/0 265880/0 ( 0.0%)
disp_tris 23552/0 47104/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 135781/0 135781/0 ( 0.0%)
faces 1850/65536 103600/3670016 ( 2.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1531/65536 85736/3670016 ( 2.3%)
facebrushes 79/0 158/0 ( 0.0%)
facebrushlists 1850/0 7400/0 ( 0.0%)
leaves 294/65536 9408/2097152 ( 0.4%)
leaffaces 2440/65536 4880/131072 ( 3.7%)
leafbrushes 948/65536 1896/131072 ( 1.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 15825/512000 63300/2048000 ( 3.1%)
edges 9819/256000 39276/1024000 ( 3.8%)
LDR worldlights 2/8192 200/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 326/32768 3260/327680 ( 1.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 6042/65536 12084/131072 ( 9.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 2/512 704/180224 ( 0.4%)
LDR lightdata [variable] 797555/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 5112/16777216 ( 0.0%)
entdata [variable] 4907/393216 ( 1.2%)
LDR ambient table 294/65536 1176/262144 ( 0.4%)
HDR ambient table 294/65536 1176/262144 ( 0.4%)
LDR leaf ambient 1264/65536 35392/1835008 ( 1.9%)
HDR leaf ambient 294/65536 8232/1835008 ( 0.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/9770 ( 0.0%)
pakfile [variable] 150629/0 ( 0.0%)
physics [variable] 184213/4194304 ( 4.4%)
physics terrain [variable] 34268/1048576 ( 3.3%)
Level flags = 4
Total triangle count: 5895
Writing e:\steam\steamapps\common\counter-strike global offensive\csgo\maps\de_n
uclearwasteland.bsp
19 seconds elapsed
Finished. Press a key to close.
Console Log: I can't get it the game exits when I try to open the bsp anyway.