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Post by crepracon on Feb 18, 2013 2:40:01 GMT
Hello. I followed this forum link from the youtube post on making your first CS:GO map. I also posted on the youtube video and I might be double posting. I am sorry I just wanted to fastest reply. I am currently going mad over this!! . I have created the exact same map and done everything step by step however when I go to play the map It will not let me join a team saying "The Terrorist/Counter-Terrorist team is full". I have tested it over and over moving the spawn points up and down and close and far from each other and the ground/walls. I can't seem to find any solution online whatsoever. Any information would be a great help. Also when I press "ALT + P" to check from errors it says that "there are no player spawns" (when using the Player_info_terrorist/counter terrorist items) However "info_player_start" makes the error go away...but you can't assign it and it's just a green wire-frame of Gordon...Anyways i'm just ranting because I'm confused. Thank you very much, Crepracon
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Post by Zeph on Feb 18, 2013 9:28:31 GMT
You need both a info_player_counterterrorist and info_player_terrorist entities. Double check this. Additionally,attach your compile log, there could be something else causing them not to appear.
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Post by crepracon on Feb 18, 2013 15:47:43 GMT
Thank you for the quick reply!
I have both of those entities on the map. I've tried with 1 each and 5 each. The log (from console in-game has a few red lines) This is from START to FINISH attempting to play the map and what it shows me in the dev console. (Not sure how to find/link compile log)
------------------------------------------------------------------------------ Parent cvar in client.dll not allowed (item_enable_content_streaming) Particles: Missing 'particles/maps/gg_vietnam.pcf' CDedicatedServerWorkshopManager::GetNewestSubscribedFiles CResponseSystem: scripts\talker\response_rules.txt (1438 rules, 475 criteria, and 1279 responses) maxplayers set to 64 Steam config directory: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\platform\config Particles: Missing 'particles/maps/gg_vietnam.pcf' ILocalize::AddFile() failed to load file "resource/closecaption_english.txt". Convar cl_interp was out of range and forced to 0.03. Valid values are between 0.00 and 0.03. To remove the restriction set sv_competitive_minspec 0 on the server. [CSGOWorkshopMaps] Querying for subscribed files Unknown read error 38 Unknown read error 38 Unknown read error 38 Unknown read error 38 Unknown read error 38 Execing config: config.cfg ILocalize::AddFile() failed to load file "resource/closecaption_english.txt". cc_lang = Unknown command "item_enable_content_streaming" Unknown command "tr_best_course_time" Unknown command "tr_completed_training" Unknown command "weapon_accuracy_logging" Sound Initialization: Start DS:headphone configuration detected Set primary sound buffer format: yes Using secondary sound buffer 2 channel(s) 16 bits/sample 44100 samples/sec DirectSound initialized Stopping All Sounds... Trying cache : 'c:/program files (x86)/steam/steamapps/common/counter-strike global offensive/csgo/maps/soundcache/_master.cache' Successfully loaded audio cache file Sound Initialization: Finish, Sampling Rate: 44100 Required key "game_info" missing. Required key "game_info" missing. Execing config: valve.rc Execing config: default.cfg Unknown command "cl_teamid_min" Unknown command "cl_teamid_max" Execing config: joystick.cfg Execing config: autoexec.cfg Stopping All Sounds... Execing config: modsettings.cfg Unknown command "mat_bloom_scalefactor_scalar" NET_GetBindAddresses found 25.4.118.88: 'Hamachi Network Interface' NET_GetBindAddresses found 192.168.1.100: 'Realtek RTL8168D/8111D Family PCI-E Gigabit Ethernet NIC (NDIS 6.20)' Opened Steam Socket NS_SERVER ( socket 1788 ) Opened Steam Socket NS_CLIENT ( socket 1776 ) Network: IP 25.4.118.88 mode MP, dedicated No, ports 27015 SV / 27005 CL Requesting Steam stats... (2.50) Error opening version file "resource\css_code_version_local.txt" Error opening version file "resource\css_content_version_local.txt" Stopping All Sounds... CServerGameDLL::ApplyGameSettings game settings payload received: ::ExecGameTypeCfg { map { mapname first_working_map } } ---- Host_NewGame ---- Execing config: game.cfg PopulateLevelInfo: first_working_map classic casual Hunk_OnMapStart: 41943040 ####################################### Map first_working_map missing stringtable dictionary, don't ship this way!!! Run with -stringtables on the command line or convar stringtable_alwaysrebuilddictionaries enabled to build the string table ####################################### Host_NewGame on map first_working_map bot_autodifficulty_threshold_high - 2.0 bot_autodifficulty_threshold_low - -6.0 bot_chatter - normal bot_defer_to_human_goals - 0 bot_defer_to_human_items - 1 bot_difficulty - 1 bot_quota - 10 bot_quota_mode - normal bot_allow_grenades - 1 bot_allow_pistols - 1 bot_allow_sub_machine_guns - 1 bot_allow_shotguns - 1 bot_allow_rifles - 1 bot_allow_snipers - 1 bot_allow_machine_guns - 1 mp_playercashawards - 1 cash_player_bomb_defused - 300 cash_player_bomb_planted - 300 cash_player_damage_hostage - -30 cash_player_interact_with_hostage - 150 cash_player_killed_enemy_default - 300 cash_player_killed_enemy_factor - 1 cash_player_killed_hostage - -1000 cash_player_killed_teammate - -3300 cash_player_rescued_hostage - 1000 cash_player_respawn_amount - 0 cash_player_get_killed - 0 mp_teamcashawards - 1 cash_team_elimination_bomb_map - 3250 cash_team_elimination_hostage_map - 3000 cash_team_hostage_alive - 150 cash_team_hostage_interaction - 150 cash_team_loser_bonus - 1400 cash_team_loser_bonus_consecutive_rounds - 500 cash_team_planted_bomb_but_defused - 800 cash_team_rescued_hostage - 750 cash_team_terrorist_win_bomb - 3500 cash_team_win_by_defusing_bomb - 3250 cash_team_win_by_hostage_rescue - 3500 cash_team_win_by_time_running_out - 3250 mp_afterroundmoney - 0 mp_buytime - 90 mp_startmoney - 800 mp_maxmoney - 16000 mp_death_drop_defuser - 1 mp_death_drop_grenade - 2 mp_death_drop_gun - 1 mp_deathcam_skippable - 1 mp_defuser_allocation - 0 mp_give_player_c4 - 1 mp_free_armor - 0 mp_molotovusedelay - 15.0 mp_weapons_allow_zeus - 1 mp_weapons_allow_map_placed - 0 mp_weapons_glow_on_ground - 0 mp_ct_default_melee - weapon_knife mp_ct_default_secondary - weapon_hkp2000 mp_ct_default_primary - mp_ct_default_grenades - mp_t_default_melee - weapon_knife mp_t_default_secondary - weapon_glock mp_t_default_primary - mp_t_default_grenades - mp_buy_allow_grenades - 1 mp_freezetime - 6 mp_force_pick_time - 15 mp_halftime - 0 mp_match_can_clinch - 1 mp_maxrounds - 0 mp_roundtime - 5 mp_timelimit - 5 mp_warmuptime - 30 mp_warmup_pausetimer - 0 mp_halftime_pausetimer - 0 mp_default_team_winner_no_objective - -1 mp_hostagepenalty - 10 mp_solid_teammates - 1 sv_allow_votes - 1 sv_alltalk - 0 sv_deadtalk - 0 sv_ignoregrenaderadio - 0 mp_teammates_are_enemies - 0 mp_damage_scale_ct_body - 1.0 mp_damage_scale_ct_head - 1.0 mp_damage_scale_t_body - 1.0 mp_damage_scale_t_head - 1.0 mp_friendlyfire - 0 ff_damage_reduction_bullets - 0.1 ff_damage_reduction_grenade - 0.25 ff_damage_reduction_grenade_self - 1 ff_damage_reduction_other - 0.25 mp_limitteams - 2 spec_freeze_panel_extended_time - 0.0 spec_freeze_time - 5.0 mp_forcecamera - 1 mp_respawn_immunitytime - 4.0 mp_respawn_on_death_t - 0 mp_respawn_on_death_ct - 0 mp_display_kill_assists - 1 mp_use_respawn_waves - 0 mp_respawnwavetime_ct - 10.0 mp_respawnwavetime_t - 10.0 sv_gravity - 800 sv_accelerate - 5.6 sv_stopspeed - 75 sv_airaccelerate - 10 sv_wateraccelerate - 10 sv_waterfriction - 1 sv_friction - 4.8 sv_bounce - 0 sv_maxvelocity - 3500 sv_maxspeed - 320 mp_ggprogressive_round_restart_delay - 15.0 mp_ggtr_bomb_defuse_bonus - 1.0 mp_ggtr_bomb_detonation_bonus - 1.0 mp_ggtr_bomb_pts_for_flash - 4 mp_ggtr_bomb_pts_for_he - 3 mp_ggtr_bomb_pts_for_molotov - 5 mp_ggtr_bomb_pts_for_upgrade - 2.0 mp_ggtr_bomb_respawn_delay - 0.0 mp_ggtr_end_round_kill_bonus - 1 mp_ggtr_halftime_delay - 0.0 mp_ggtr_last_weapon_kill_ends_half - 0 sv_arms_race_vote_to_restart_disallowed_after - 0 Executing listen server config file PopulateLevelInfo: first_working_map classic casual Execing config: gamemode_casual.cfg Unknown command "mp_deathcam_skippable" Execing config: listenserver.cfg Execing config: gamemode_casual_server.cfg exec: couldn't exec gamemode_casual_server.cfg GameTypes: set convars for game type/mode (classic:0/casual:0): exec { exec gamemode_casual.cfg exec gamemode_casual_server.cfg } Set Gravity 800.0 (0.250 tolerance) PlayerModelInfo: missing terrorist models for map first_working_map. Adding the default model tm_phoenix. PlayerModelInfo: missing counter-terrorist models for map first_working_map. Adding the default model ctm_st6. Attempting to precache model, but model name is NULL Invalid file size for host.txt Commentary: Could not find commentary data file 'maps/first_working_map_commentary.txt'. Created class baseline: 7 classes, 4179 bytes. CGameEventManager:: unknown type 'int' for key 'error_code' [ugc_map_download_error]. Initializing Steam libraries for INSECURE Internet server. Authentication and VAC not requested. Logging into anonymous gameserver account. Stopping All Sounds... Invalid terrorist spawnpoint at (832.0,0.0,-448.0) Invalid terrorist spawnpoint at (832.0,-192.0,-448.0) Invalid counterterrorist spawnpoint at (-704.0,-448.0,-448.0) Invalid counterterrorist spawnpoint at (-668.2,-128.0,-448.0) 2.006: Sending UDP connect to public IP 127.0.0.1:27015 PlayerLocal::Steam_OnUserStatsReceived... (2.20 sec since request) PlayerLocal::Steam_OnUserStatsReceived (failed with error 2) Starting sound 'ui\buttonrollover.wav' while system disabled. Connection to Steam servers successful. Public IP is 65.94.239.169. Assigned anonymous gameserver Steam ID [A:1:42175492(3281)]. VAC secure mode disabled. 8.019: Sending UDP connect to public IP 127.0.0.1:27015 Not Valve ds: Direct-connect is allowed Server using '<none>' lobbies, requiring pw no, lobby id 0 RememberIPAddressForLobby: lobby 0 from address loopback "PoTaTo!!!<2><STEAM_1:1:9556572><>" STEAM USERID validated ExtendedServerInfo { map first_working_map mapgroup numSlots int( 20 = 0x14 ) default_game_type int( -1 = 0xFFFFFFFF ) default_game_mode int( -1 = 0xFFFFFFFF ) ct_arms t_arms } Sending server info signon packet for loopback: 134063 / 262140 buffer Compressing fragments for PoTaTo!!!(loopback) (134063 -> 52561 bytes)
Counter-Strike: Global Offensive Map: first_working_map Players: 1 (0 bots) / 20 humans Build: 5204 Server Number: 1
ExtendedServerInfo { map first_working_map mapgroup numSlots int( 20 = 0x14 ) default_game_type int( -1 = 0xFFFFFFFF ) default_game_mode int( -1 = 0xFFFFFFFF ) ct_arms t_arms } PopulateLevelInfo: first_working_map classic casual CheckUpdatingSteamResources: downloading file 'maps\first_working_map.bsp' CheckUpdatingSteamResources: downloading file 'models\weapons\w_c4_planted.mdl' CheckUpdatingSteamResources: downloading file 'models\player\tm_phoenix.mdl' CheckUpdatingSteamResources: downloading file 'models\player\ctm_st6.mdl' CheckUpdatingSteamResources: downloading file 'materials\sprites\white.vmt' CheckUpdatingSteamResources: downloading file 'materials\sprites\white.vtf' CheckUpdatingSteamResources: downloading file 'materials\vgui\white.vmt' CheckUpdatingSteamResources: downloading file 'materials\vgui\white.vtf' CheckUpdatingSteamResources: downloading file 'materials\effects\flashbang.vmt' CheckUpdatingSteamResources: downloading file 'materials\effects\flashbang_white.vmt' CheckUpdatingSteamResources: downloading file 'materials\particle\particle_smokegrenade1.vmt' CheckUpdatingSteamResources: downloading file 'materials\particle\particle_smokegrenade.vtf' CheckUpdatingSteamResources: downloading file 'materials\sprites\scope_arc.vmt' CheckUpdatingSteamResources: downloading file 'materials\sprites\scope_arc.vtf' CheckUpdatingSteamResources: downloading file 'scripts\dsp_presets.txt' CheckUpdatingSteamResources: downloading file 'cfg\cpu_level_0_pc.ekv' CheckUpdatingSteamResources: downloading file 'cfg\cpu_level_0_pc_ss.ekv' CheckUpdatingSteamResources: downloading file 'cfg\cpu_level_1_pc.ekv' CheckUpdatingSteamResources: downloading file 'cfg\cpu_level_1_pc_ss.ekv' CheckUpdatingSteamResources: downloading file 'cfg\cpu_level_2_pc.ekv' CheckUpdatingSteamResources: downloading file 'cfg\cpu_level_2_pc_ss.ekv' CheckUpdatingSteamResources: downloading file 'cfg\gpu_level_0_pc.ekv' CheckUpdatingSteamResources: downloading file 'cfg\gpu_level_1_pc.ekv' CheckUpdatingSteamResources: downloading file 'cfg\gpu_level_2_pc.ekv' CheckUpdatingSteamResources: downloading file 'cfg\gpu_level_3_pc.ekv' CheckUpdatingSteamResources: downloading file 'cfg\mem_level_0_pc.ekv' CheckUpdatingSteamResources: downloading file 'cfg\mem_level_1_pc.ekv' CheckUpdatingSteamResources: downloading file 'cfg\mem_level_2_pc.ekv' CheckUpdatingSteamResources: downloading file 'cfg\gpu_mem_level_0_pc.ekv' CheckUpdatingSteamResources: downloading file 'cfg\gpu_mem_level_1_pc.ekv' CheckUpdatingSteamResources: downloading file 'cfg\gpu_mem_level_2_pc.ekv' CheckUpdatingSteamResources: downloading file 'scripts\instructor_lessons.txt' CheckUpdatingSteamResources: downloading file 'scripts\mod_lessons.txt' No pure server whitelist. sv_pure = 0 Compressing fragments for PoTaTo!!!(loopback) (10965 -> 5475 bytes) Error! CMapOverview::SetMap: couldn't load file resource/overviews/first_working_map.txt. Error! CMapOverview::SetMap: couldn't load file resource/overviews/first_working_map.txt. Sending full update to Client PoTaTo!!! (PoTaTo!!! can't find frame from tick -1) Compressing fragments for PoTaTo!!!(loopback) (1894 -> 865 bytes) PoTaTo!!! connected. Receiving uncompressed update from server Set Gravity 800.0 (0.250 tolerance) Queued Material System: ENABLED! *********************************** * NO GAME SESSION * * some features might be disabled * * (achievements, stats, UI, etc.) * *********************************** Avatar image for user 11000010123A4B9 cached [refcount=1] Redownloading all lightmaps R_RedownloadAllLightmaps took 0.416 msec! File 'downloads/1ab72a88.dat' requested from client loopback. CreateFragmentsFromFile: 'downloads/1ab72a88.dat' doesn't exist. Unknown command: clientinpconfig ScaleformRenderer::ApplyCurrentStyle() : Attempting to use an unsupported fill type: GFill_2Texture m_blendMode = 0 , m_fillStyle.mStyle = 3 Stopping All Sounds... Stopping: Channel:32 *music\003\selected_b01.wav Stopping: Channel:33 #ui\counter_beep_done.wav Stopping: Channel: 0 ui\weapon_cant_buy.wav Stopping: Channel:34 common\null.wav Avatar image for user 11000010123A4B9 released [refcount=0] Queued Material System: DISABLED! Dropped PoTaTo!!! from server (Server shutting down) ---------------------------------------------------------------------------
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Post by Zeph on Feb 18, 2013 16:56:13 GMT
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Post by crepracon on Feb 18, 2013 20:19:43 GMT
Ok I watched both videos. I AM running compiler through the "windowed mode" because of the bug and yes all of the settings are normal, HDR off and all that junk is the exact same.
I had the graphical "ERROR" glitch before but it does not seem to be there anymore and I have both models fine.
I realize the error should be explaining the problem to me and I've searched for an answer on google but nothing comes up.
I have tried moving spawns and I've tried moving the whole level up, down, left and right because I figured it was a location error but nothing fixed it.
If I can send you my map, it might be easier to understand. I basically need someone that has ran into this problem or knows exactly what each code means.
here is the "complied code" Copy and pasted.
------------------------------------------------------------------------------- Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strik e Global Offensive\bin" -------------------------------------------------------------------------------
------------------------------------------------------------------------------- Running command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike G lobal Offensive\bin\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\comm on\Counter-Strike Global Offensive\csgo" "C:\Program Files (x86)\Steam\steamapps \common\Counter-Strike Global Offensive\sdk_content\maps\First_working_map.vmf"
-------------------------------------------------------------------------------
Valve Software - vbsp.exe (Feb 5 2013) 4 threads materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Globa l Offensive\csgo\materials Loading C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offe nsive\sdk_content\maps\First_working_map.vmf Map revision 30 ConVarRef gpu_level doesn't point to an existing ConVar Patching WVT material: maps/first_working_map/de_train/blendgrassdirt001a_wvt_pa tch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offe nsive\sdk_content\maps\First_working_map.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (3113 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 8 texinfos to 3 Reduced 4 texdatas to 3 (125 bytes to 97) Writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offe nsive\sdk_content\maps\First_working_map.bsp 0 seconds elapsed Reference Count for Material ___error (1) != 0
------------------------------------------------------------------------------- Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strik e Global Offensive\bin" -------------------------------------------------------------------------------
------------------------------------------------------------------------------- Running command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike G lobal Offensive\bin\vvis.exe" -game "C:\Program Files (x86)\Steam\steamapps\comm on\Counter-Strike Global Offensive\csgo" "C:\Program Files (x86)\Steam\steamapps \common\Counter-Strike Global Offensive\sdk_content\maps\First_working_map" -------------------------------------------------------------------------------
Valve Software - vvis.exe (Feb 5 2013) 4 threads reading c:\program files (x86)\steam\steamapps\common\counter-strike global offe nsive\sdk_content\maps\First_working_map.bsp reading c:\program files (x86)\steam\steamapps\common\counter-strike global offe nsive\sdk_content\maps\First_working_map.prt 4 portalclusters 4 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 0 visible clusters (0.00%) Total clusters visible: 16 Average clusters visible: 4 Building PAS... Average clusters audible: 4 visdatasize:44 compressed from 64 writing c:\program files (x86)\steam\steamapps\common\counter-strike global offe nsive\sdk_content\maps\First_working_map.bsp 0 seconds elapsed
------------------------------------------------------------------------------- Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strik e Global Offensive\bin" -------------------------------------------------------------------------------
------------------------------------------------------------------------------- Running command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike G lobal Offensive\bin\vrad.exe" -game "C:\Program Files (x86)\Steam\steamapps\com mon\Counter-Strike Global Offensive\csgo" "C:\Program Files (x86)\Steam\steamapp s\common\Counter-Strike Global Offensive\sdk_content\maps\First_working_map" -------------------------------------------------------------------------------
Valve Software - vrad.exe SSE (Feb 5 2013)
Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [2 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offe nsive\sdk_content\maps\First_working_map.bsp Setting up ray-trace acceleration structure... Done (0.00 seconds) 24 faces 48540 square feet [6989824.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 24 patches before subdivision 1280 patches after subdivision 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0) transfers 701, max 72 transfer lists: 0.0 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0007 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0) Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 12/8192 144/98304 ( 0.1%) brushsides 72/65536 576/524288 ( 0.1%) planes 54/65536 1080/1310720 ( 0.1%) vertexes 51/65536 612/786432 ( 0.1%) nodes 27/65536 864/2097152 ( 0.0%) texinfos 3/12288 216/884736 ( 0.0%) texdata 3/2048 96/65536 ( 0.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_multiblend 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 24/65536 1344/3670016 ( 0.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6/65536 336/3670016 ( 0.0%) facebrushes 0/0 0/0 ( 0.0%) facebrushlists 24/0 96/0 ( 0.0%) leaves 29/65536 928/2097152 ( 0.0%) leaffaces 24/65536 48/131072 ( 0.0%) leafbrushes 41/65536 82/131072 ( 0.1%) areas 2/256 16/2048 ( 0.8%) surfedges 126/512000 504/2048000 ( 0.0%) edges 76/256000 304/1024000 ( 0.0%) LDR worldlights 0/8192 0/819200 ( 0.0%) HDR worldlights 0/8192 0/819200 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 34698/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 44/16777216 ( 0.0%) entdata [variable] 606/393216 ( 0.2%) LDR ambient table 29/65536 116/262144 ( 0.0%) HDR ambient table 29/65536 116/262144 ( 0.0%) LDR leaf ambient 4/65536 112/1835008 ( 0.0%) HDR leaf ambient 29/65536 812/1835008 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 74819/0 ( 0.0%) physics [variable] 3113/4194304 ( 0.1%) physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 4
Total triangle count: 54 Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offe nsive\sdk_content\maps\First_working_map.bsp 0 seconds elapsed
------------------------------------------------------------------------------- Running command: copy "C:\Program Files (x86)\Steam\steamapps\common\Counter-Str ike Global Offensive\sdk_content\maps\First_working_map.bsp" "C:\Program Files ( x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\maps\First_work ing_map.bsp" -------------------------------------------------------------------------------
------------------------------------------------------------------------------- Running command: cd "C:\Program Files (x86)\Steam" -------------------------------------------------------------------------------
------------------------------------------------------------------------------- Running command: C:\Program Files (x86)\Steam\steam.exe -applaunch 710 -game "C: \Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo " +map "First_working_map" -------------------------------------------------------------------------------
Finished. Press a key to close.
Again thanks for your help, Crepracon
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Post by crepracon on Feb 18, 2013 20:27:28 GMT
Also if it makes it any worse...or helps. If I try to make a new map from scratch (Any map that isn't the only one that I have that runs) The game just crashes and gives a (failed with error 2).
I also have re-installed my software twice already.
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Post by Zeph on Feb 19, 2013 0:58:43 GMT
Seems clean.
gonna try compiling myself. May i have the VMF? PM it if you like.
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Post by crepracon on Feb 19, 2013 14:23:29 GMT
Ok....sooo....strangely enough.. I went to get you the VMF file from the directory and doubled clicked on the "BMP" icon for kicks. It loaded up cs and then started my map and ALLOWED me to choose a team. So i guess ...it's fixed? However I would like to ask a few more questions.
1. the first spawn it makes when I select a team I instantly die
2. I can't make any new maps because they all give me a "failed on error 2".
Thanks for all the help I think I might send you the file anyways, Crepracon
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Post by crepracon on Feb 19, 2013 14:24:51 GMT
Errr How do I send a file through PM?
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Post by Zeph on Feb 19, 2013 14:51:21 GMT
1) This could be the "warm-up round" until all players have a team. when you select, all players have a team, so a map wipe before the next round starts. Maybe. 2) error 2 suggests "file not found", usually due to an error in the console preventing the BSP from being made.
Your working BSP sounds like a previous (working) version of the map, suggesting that something recently added causes the map not to compile and therefore the BSP not to update, or something.
host the file somewhere and send me the link (EG mediafire)
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Post by crepracon on Feb 19, 2013 16:10:18 GMT
It is definitely working now tho..
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Post by Zeph on Feb 19, 2013 16:15:46 GMT
OK, if you're happy. Sorry i wasn't any help
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Post by crepracon on Feb 20, 2013 22:11:58 GMT
NO you helped plenty and If it hadn't fixed itself we would have figured it out so tanks a lot. I'm sure you can help over the next few weeks cause I'm new to CSGO Hammer and source map editing.
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