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Post by carbine on Dec 17, 2011 15:19:02 GMT
Hi, I'm trying to make dodgeball for my JB map and I've made a sphere with a func_physbox entity. I've set phys_pushscale to 2000 and it moves fine but how can I go along making it deal more damage? I want it to deal 100 damage if someone knifes it and it hits the player. Thanks, Carbine.
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Post by Zeph on Dec 18, 2011 1:31:25 GMT
mass scale, i believe. set it to higher.
Or cheat and wrap a trigger_hurt around it, but thats a bit naff.
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Post by carbine on Dec 18, 2011 12:30:33 GMT
I did parent a trigger hurt, but that caused CS to crash when it rolled. I'll try changing he mass scale, thanks
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