Ok this is a problem for me I can solve most others but. I have a door that slides up the rest is well lit with lightng but if you look at the bottom side of it when its up its black no light cast on it at all. How can I fix this?
Make sure the door's bounding box does not touch a world geometry brush. By the looks of your door, it goes into a world brush, and therefore cannot be lit. Either give it a gap to move into (the size of the bounding box or bigger) or make it move an additional unit higher (lip = -1) so it cannot be seen.
Thanks for the reply Zeph. Yeah when I made the door I made sure there was a gap there for it to move up into. It doesn't move into a world brush. The door starts closed initially. I don't get it lol. Is there anyway to make a light cast on that brush it self?
I went ahead and set up the door to do a lip -1 for the moment. Unless I decide to try somethin else. I suppose I could make just one unit gap at the bottom it would probably build the light to cast on it then.
Sorry just read your question again. I checked out the box and the gap it slides between still they are all good to go non of them over lap anything. I figured out how to solve this once but I can't remember for the life of me lol. I will work on it. I see lots of people are having this problem. Maybe touching does count I have not a clue.
So here is the only solution I have come up with "so far" for the unlit edges of doors that show up black when in game. I went in and drew a brush in nodraw above the door, then textured the side you would see with the texture you want your door to look like on the bottom or side etc. Now When the door open's it is setup with a -1 lip at Zeph reccomended so it moves behind the new brush but it will now appear that the bottom of the door is there but its actually hidden.
New Small issue. The tree's in my map are not solid I run right threw them? I have tried prop_dynamic and prop_static. I have also check for a check box or option to make them solid cuz I know sometimes they have solid toggled and stuff like that?
Right they have VPhysics setup on them. Yeah I thought of putting clipplayer brushes over the tree's. Kinda suxors that they all twist and turn with the branches hard to follow that lol. Thanks for the reccomendation.