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Post by Thomas on Nov 16, 2011 15:35:41 GMT
Hey im mapping and have attatched like a teletubbie on a weapon so u should have that covering u while using the weapon So heres the problem... The "Costum teletubbie" is solid so when i pick up my gun with it attached i get stuck and need to throw away that weapon... how do i do to make it unsolid???
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Post by Zeph on Nov 16, 2011 17:20:06 GMT
make it a func_brush, and set it's solidarity to "nonsolid".
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Post by Thomas on Nov 17, 2011 14:55:43 GMT
i know that but how do i then keep my world skin???
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Post by Zeph on Nov 17, 2011 15:23:55 GMT
I'm sorry, i'm not following you. World Skin?
What are you getting stuck in? The non solid costume? How? It's non solid!
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Post by Thomas on Nov 17, 2011 19:15:34 GMT
My problem is playing ze maps noticing i can take weapon with costumes attached to it i cant make some myself. It 1. Gets me stuck on the pickup place 2. Reacting with props and pushes it away by the way im using prop_dynamic_override and it has a World-model option wich where i chóose teletubbies from
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Post by Zeph on Nov 17, 2011 20:43:31 GMT
OH you're using a MODEL not a brush for the costume! That changes things.
Use Not Solid. This should do it.
And/Or
256: Start with Collisions Disabled.
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Post by Thomas on Nov 17, 2011 21:09:15 GMT
ty im trying it now. Ill be back if it doesent work
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Post by Thomas on Nov 17, 2011 21:15:44 GMT
Okey it seems like a nice idea but now the model isnt visable... Test it ur self and give me the last bit for it to work
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Post by Thomas on Nov 17, 2011 21:18:30 GMT
Hey no need to test now ive found the collisionbar on prop_dynamic_override ^^ it works pretty well thanks!!!
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Post by Zeph on Nov 17, 2011 22:53:19 GMT
Great :3
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