Crash
Nov 4, 2011 16:47:05 GMT
Post by Jackmaster on Nov 4, 2011 16:47:05 GMT
Hey guys,
my map crashes on load.
First I used too much power 4 Displacements but the most i re-done with power 3.. But still the same..
Another problem is that after a new load the vmf my balls the func_physbox get removed..
I need really help !
Here the log:
** Executing...
** Command: "d:\program files (x86)\steam\steamapps\checker212\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "d:\program files (x86)\steam\steamapps\checker212\counter-strike source\cstrike" "D:\Program Files (x86)\Steam\SteamApps\checker212\sourcesdk_content\cstrike\mapsrc\mg_jacks_corsee_b1.vmf"
Valve Software - vbsp.exe (Oct 25 2011)
4 threads
materialPath: d:\program files (x86)\steam\steamapps\checker212\counter-strike source\cstrike\materials
Loading D:\Program Files (x86)\Steam\SteamApps\checker212\sourcesdk_content\cstrike\mapsrc\mg_jacks_corsee_b1.vmf
"materials/twisteds textures/texture1 copy.vtf": cached version doesn't exist
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in d:\program files (x86)\steam\steamapps\checker212\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/mg_jacks_corsee_b1/de_dust/rockwall_blend_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5..Brush 48856: WARNING, microbrush
.6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5..Brush 48856: WARNING, microbrush
.6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 84 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Program Files (x86)\Steam\SteamApps\checker212\sourcesdk_content\cstrike\mapsrc\mg_jacks_corsee_b1.prt...Building visibility clusters...
done (0)
Brush 115667: WARNING, microbrush
Brush 115658: WARNING, microbrush
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
Degenerate Triangle
(278.28, 618.99, 17.00), (289.88, 619.09, 17.00), (289.88, 619.09, 17.00)
like 1000 times this...
done (7) (16838410 bytes)
Error loading studio model ""!
Error! prop_static using model "models/props_c17/streetsign002b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/streetsign002b.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 1400 texinfos to 863
Reduced 52 texdatas to 45 (1342 bytes to 1107)
Writing D:\Program Files (x86)\Steam\SteamApps\checker212\sourcesdk_content\cstrike\mapsrc\mg_jacks_corsee_b1.bsp
17 seconds elapsed
** Executing...
** Command: "d:\program files (x86)\steam\steamapps\checker212\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "d:\program files (x86)\steam\steamapps\checker212\counter-strike source\cstrike" -fast "D:\Program Files (x86)\Steam\SteamApps\checker212\sourcesdk_content\cstrike\mapsrc\mg_jacks_corsee_b1"
Valve Software - vvis.exe (Oct 25 2011)
fastvis = true
4 threads
reading d:\program files (x86)\steam\steamapps\checker212\sourcesdk_content\cstrike\mapsrc\mg_jacks_corsee_b1.bsp
reading d:\program files (x86)\steam\steamapps\checker212\sourcesdk_content\cstrike\mapsrc\mg_jacks_corsee_b1.prt
913 portalclusters
3154 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 1805 visible clusters (0.00%)
Total clusters visible: 143730
Average clusters visible: 157
Building PAS...
Average clusters audible: 175
visdatasize:56897 compressed from 219120
writing d:\program files (x86)\steam\steamapps\checker212\sourcesdk_content\cstrike\mapsrc\mg_jacks_corsee_b1.bsp
1 second elapsed
** Executing...
** Command: "d:\program files (x86)\steam\steamapps\checker212\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "d:\program files (x86)\steam\steamapps\checker212\counter-strike source\cstrike" -noextra "D:\Program Files (x86)\Steam\SteamApps\checker212\sourcesdk_content\cstrike\mapsrc\mg_jacks_corsee_b1"
Valve Software - vrad.exe SSE (Oct 25 2011)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']
Loading d:\program files (x86)\steam\steamapps\checker212\sourcesdk_content\cstrike\mapsrc\mg_jacks_corsee_b1.bsp
Setting up ray-trace acceleration structure... Done (10.55 seconds)
5034 faces
2 degenerate faces
447428 square feet [64429720.00 square inches]
450 Displacements
40334 Square Feet [5808169.00 Square Inches]
5032 patches before subdivision
zero area child patch
26140 patches after subdivision
sun extent from map=0.000000
43 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (6)
transfers 989216, max 536
transfer lists: 7.5 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(73479, 64282, 41535)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(13840, 10206, 4754)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(3465, 2148, 717)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(966, 504, 117)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(282, 124, 20)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(84, 31, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(25, 8, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(8, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(2, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0112 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (9)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 110/1024 5280/49152 (10.7%)
brushes 903/8192 10836/98304 (11.0%)
brushsides 8775/65536 70200/524288 (13.4%)
planes 12448/65536 248960/1310720 (19.0%)
vertexes 7992/65536 95904/786432 (12.2%)
nodes 3028/65536 96896/2097152 ( 4.6%)
texinfos 863/12288 62136/884736 ( 7.0%)
texdata 45/2048 1440/65536 ( 2.2%)
dispinfos 450/0 79200/0 ( 0.0%)
disp_verts 85122/0 1702440/0 ( 0.0%)
disp_tris 147456/0 294912/0 ( 0.0%)
disp_lmsamples 156242/0 156242/0 ( 0.0%)
faces 5034/65536 281904/3670016 ( 7.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 3862/65536 216272/3670016 ( 5.9%)
leaves 3139/65536 100448/2097152 ( 4.8%)
leaffaces 5286/65536 10572/131072 ( 8.1%)
leafbrushes 1960/65536 3920/131072 ( 3.0%)
areas 8/256 64/2048 ( 3.1%)
surfedges 40907/512000 163628/2048000 ( 8.0%)
edges 22621/256000 90484/1024000 ( 8.8%)
LDR worldlights 38/8192 3344/720896 ( 0.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 392/32768 3920/327680 ( 1.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 6753/65536 13506/131072 (10.3%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1051456/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 56897/16777216 ( 0.3%)
entdata [variable] 93577/393216 (23.8%)
LDR ambient table 3139/65536 12556/262144 ( 4.8%)
HDR ambient table 3139/65536 12556/262144 ( 4.8%)
LDR leaf ambient 9569/65536 267932/1835008 (14.6%)
HDR leaf ambient 3139/65536 87892/1835008 ( 4.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/10220 ( 0.0%)
pakfile [variable] 174813/0 ( 0.0%)
physics [variable] 16838410/4194304 (401.5%) VERY FULL!
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 14241
Writing d:\program files (x86)\steam\steamapps\checker212\sourcesdk_content\cstrike\mapsrc\mg_jacks_corsee_b1.bsp
41 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\Program Files (x86)\Steam\SteamApps\checker212\sourcesdk_content\cstrike\mapsrc\mg_jacks_corsee_b1.bsp" "d:\program files (x86)\steam\steamapps\checker212\counter-strike source\cstrike\maps\mg_jacks_corsee_b1.bsp"
** Executing...
** Command: d:\program files (x86)\steam\steam.exe
** Parameters: -applaunch 240 -game "d:\program files (x86)\steam\steamapps\checker212\counter-strike source\cstrike" +map "mg_jacks_corsee_b1".
maybe can someone fix that ??
it would be really cool
Add me in steam: checker212
my map crashes on load.
First I used too much power 4 Displacements but the most i re-done with power 3.. But still the same..
Another problem is that after a new load the vmf my balls the func_physbox get removed..
I need really help !
Here the log:
** Executing...
** Command: "d:\program files (x86)\steam\steamapps\checker212\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "d:\program files (x86)\steam\steamapps\checker212\counter-strike source\cstrike" "D:\Program Files (x86)\Steam\SteamApps\checker212\sourcesdk_content\cstrike\mapsrc\mg_jacks_corsee_b1.vmf"
Valve Software - vbsp.exe (Oct 25 2011)
4 threads
materialPath: d:\program files (x86)\steam\steamapps\checker212\counter-strike source\cstrike\materials
Loading D:\Program Files (x86)\Steam\SteamApps\checker212\sourcesdk_content\cstrike\mapsrc\mg_jacks_corsee_b1.vmf
"materials/twisteds textures/texture1 copy.vtf": cached version doesn't exist
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in d:\program files (x86)\steam\steamapps\checker212\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/mg_jacks_corsee_b1/de_dust/rockwall_blend_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5..Brush 48856: WARNING, microbrush
.6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5..Brush 48856: WARNING, microbrush
.6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 84 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Program Files (x86)\Steam\SteamApps\checker212\sourcesdk_content\cstrike\mapsrc\mg_jacks_corsee_b1.prt...Building visibility clusters...
done (0)
Brush 115667: WARNING, microbrush
Brush 115658: WARNING, microbrush
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
Degenerate Triangle
(278.28, 618.99, 17.00), (289.88, 619.09, 17.00), (289.88, 619.09, 17.00)
like 1000 times this...
done (7) (16838410 bytes)
Error loading studio model ""!
Error! prop_static using model "models/props_c17/streetsign002b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/streetsign002b.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 1400 texinfos to 863
Reduced 52 texdatas to 45 (1342 bytes to 1107)
Writing D:\Program Files (x86)\Steam\SteamApps\checker212\sourcesdk_content\cstrike\mapsrc\mg_jacks_corsee_b1.bsp
17 seconds elapsed
** Executing...
** Command: "d:\program files (x86)\steam\steamapps\checker212\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "d:\program files (x86)\steam\steamapps\checker212\counter-strike source\cstrike" -fast "D:\Program Files (x86)\Steam\SteamApps\checker212\sourcesdk_content\cstrike\mapsrc\mg_jacks_corsee_b1"
Valve Software - vvis.exe (Oct 25 2011)
fastvis = true
4 threads
reading d:\program files (x86)\steam\steamapps\checker212\sourcesdk_content\cstrike\mapsrc\mg_jacks_corsee_b1.bsp
reading d:\program files (x86)\steam\steamapps\checker212\sourcesdk_content\cstrike\mapsrc\mg_jacks_corsee_b1.prt
913 portalclusters
3154 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 1805 visible clusters (0.00%)
Total clusters visible: 143730
Average clusters visible: 157
Building PAS...
Average clusters audible: 175
visdatasize:56897 compressed from 219120
writing d:\program files (x86)\steam\steamapps\checker212\sourcesdk_content\cstrike\mapsrc\mg_jacks_corsee_b1.bsp
1 second elapsed
** Executing...
** Command: "d:\program files (x86)\steam\steamapps\checker212\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "d:\program files (x86)\steam\steamapps\checker212\counter-strike source\cstrike" -noextra "D:\Program Files (x86)\Steam\SteamApps\checker212\sourcesdk_content\cstrike\mapsrc\mg_jacks_corsee_b1"
Valve Software - vrad.exe SSE (Oct 25 2011)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']
Loading d:\program files (x86)\steam\steamapps\checker212\sourcesdk_content\cstrike\mapsrc\mg_jacks_corsee_b1.bsp
Setting up ray-trace acceleration structure... Done (10.55 seconds)
5034 faces
2 degenerate faces
447428 square feet [64429720.00 square inches]
450 Displacements
40334 Square Feet [5808169.00 Square Inches]
5032 patches before subdivision
zero area child patch
26140 patches after subdivision
sun extent from map=0.000000
43 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (6)
transfers 989216, max 536
transfer lists: 7.5 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(73479, 64282, 41535)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(13840, 10206, 4754)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(3465, 2148, 717)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(966, 504, 117)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(282, 124, 20)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(84, 31, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(25, 8, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(8, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(2, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0112 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (9)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 110/1024 5280/49152 (10.7%)
brushes 903/8192 10836/98304 (11.0%)
brushsides 8775/65536 70200/524288 (13.4%)
planes 12448/65536 248960/1310720 (19.0%)
vertexes 7992/65536 95904/786432 (12.2%)
nodes 3028/65536 96896/2097152 ( 4.6%)
texinfos 863/12288 62136/884736 ( 7.0%)
texdata 45/2048 1440/65536 ( 2.2%)
dispinfos 450/0 79200/0 ( 0.0%)
disp_verts 85122/0 1702440/0 ( 0.0%)
disp_tris 147456/0 294912/0 ( 0.0%)
disp_lmsamples 156242/0 156242/0 ( 0.0%)
faces 5034/65536 281904/3670016 ( 7.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 3862/65536 216272/3670016 ( 5.9%)
leaves 3139/65536 100448/2097152 ( 4.8%)
leaffaces 5286/65536 10572/131072 ( 8.1%)
leafbrushes 1960/65536 3920/131072 ( 3.0%)
areas 8/256 64/2048 ( 3.1%)
surfedges 40907/512000 163628/2048000 ( 8.0%)
edges 22621/256000 90484/1024000 ( 8.8%)
LDR worldlights 38/8192 3344/720896 ( 0.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 392/32768 3920/327680 ( 1.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 6753/65536 13506/131072 (10.3%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1051456/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 56897/16777216 ( 0.3%)
entdata [variable] 93577/393216 (23.8%)
LDR ambient table 3139/65536 12556/262144 ( 4.8%)
HDR ambient table 3139/65536 12556/262144 ( 4.8%)
LDR leaf ambient 9569/65536 267932/1835008 (14.6%)
HDR leaf ambient 3139/65536 87892/1835008 ( 4.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/10220 ( 0.0%)
pakfile [variable] 174813/0 ( 0.0%)
physics [variable] 16838410/4194304 (401.5%) VERY FULL!
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 14241
Writing d:\program files (x86)\steam\steamapps\checker212\sourcesdk_content\cstrike\mapsrc\mg_jacks_corsee_b1.bsp
41 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\Program Files (x86)\Steam\SteamApps\checker212\sourcesdk_content\cstrike\mapsrc\mg_jacks_corsee_b1.bsp" "d:\program files (x86)\steam\steamapps\checker212\counter-strike source\cstrike\maps\mg_jacks_corsee_b1.bsp"
** Executing...
** Command: d:\program files (x86)\steam\steam.exe
** Parameters: -applaunch 240 -game "d:\program files (x86)\steam\steamapps\checker212\counter-strike source\cstrike" +map "mg_jacks_corsee_b1".
maybe can someone fix that ??
it would be really cool
Add me in steam: checker212