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Post by polaroidon on Oct 5, 2011 3:46:45 GMT
I am getting in to this mapping business, and while experimenting I decided to make a door. The door itself operates fine and dandy, but there is a large issue; whenever I play in-game, it is possible for the physgun to attach to the door and move it. Quite annoying, and I can't seem to find any sources on this issue with solutions.
I appreciate any help, and hopefully I'll be on these boards quite often now that I'm getting somewhat serious about doing mapping.
Thanks!
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Post by Zeph on Oct 5, 2011 10:24:32 GMT
On the door, assuming it's a physbox or similar, tick the flag "prevent physgun pickup".
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Post by polaroidon on Oct 5, 2011 14:23:20 GMT
Hmm, well I probably should have been more specific in stating that I have it set as func_door_rotating so that it can be opened on an axis via the +use key and it plays sounds, and sadly there is no tick for physgun related properties under the Flags tab.
This also is apparantly the case for any object that you set to move, such as brushes set to be func_tracktrain/func_tanktrain.
So is there a way to have a brush set to be both func_door_rotating as well as func_physbox like you had mentioned?
Thanks.
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Post by epics on Feb 10, 2012 7:13:33 GMT
Func_Physbox Take off SmartEdit Add whatever values you desire 1048576 : Physgun can ALWAYS pick up. No matter what. 2097152 : Physgun is NOT allowed to pick this up. 4194304 : Physgun is NOT allowed to punt this object. For the door on the other hand, it doesn't say anything about the physgun affecting it whatsoever on the SDK page. ( developer.valvesoftware.com/wiki/Func_door_rotating )
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