|
Post by serialmapper on Aug 19, 2011 23:55:51 GMT
I ported from CS1.6 the map as_oilrig,without any alterations.(as_oilrog_pure) I had followed this tutorial step by step developer.valvesoftware.com/wiki/VIP_Map_CreationI checked and double checked the coordonates minX minY minZ maxX maxY maxZ that i had set in point_servercommand and logic_auto entityes but when i tested the map on a server with VIP mode installed,the VIP escape zone didn't worked at all.Other VIP maps worked. Any ideeas why it does not work? Thank you in advance.
|
|
|
Post by Zeph on Aug 20, 2011 15:33:30 GMT
Nav Mesh?
|
|
|
Post by serialmapper on Aug 22, 2011 8:39:34 GMT
I made only a simple .nav on my PC not one made on the server with VIP mode installed. The map was tested with real players from the beginning.
|
|
|
Post by Zeph on Aug 22, 2011 10:19:32 GMT
Oh it's a custom thing for a Mod.
I guess just try again. Make sure you're outputting the command correctly, no double spaces or commas or stuff.
Make sure your brush is nicely snapped-to-grid so that you have nice round numbers (EG 128, 512, etc) and not something evil (EG 117.453).
|
|
|
Post by serialmapper on Aug 23, 2011 10:27:16 GMT
The vip escape zone was a cube of 96 units margin.I used notepad C++ to find it's coordonates from the .vmf file. However i'll try to edit the .nav file too. Thank you for feedback!
|
|
|
Post by Zeph on Aug 23, 2011 10:49:50 GMT
The exit zone isn't classified by the Nav mesh (as it is in some games, EG L4D) so don't bother with it. It's classified by a server command of coordinates on map start. It's highly likely the entity chain isn't correct, or the command is not perfect. check you're using "OnMapSpawn", check the parameter of the command to make sure its perfect. Make sure you have minX minY minZ maxX maxY maxZ in the correct order. where corner 1 = (minX minY minZ) and corner 2 = (maxX maxY maxZ) Note these are diagonal across the volume, not just single face. The min and max values are (out of all six faces of the brush) the overall minimal and maximum for each coordinate.
|
|
|
Post by serialmapper on Aug 23, 2011 12:23:33 GMT
I will remake it,however the testing will have a delay because on my LAN server i have an error of the VIP mode plugin and the public server on which i had tested it before it's not available all the time. "] meta list Listing 1 plugin: [01] <ERROR>" And i cannot figure it out. I respected what you are showing in that draw,however i think maybe it's because the map was ported from a .rmf and the grid structure of hammer 4.1 does not really fit the old 3.4 some brushes may require further snapping to the grid.
|
|