Compiler doesnt execute Portal flow (Crashes GAME)
Jul 16, 2011 19:30:09 GMT
Post by natbornkill87 on Jul 16, 2011 19:30:09 GMT
my compile log doesnt execute the portal flow and so my game crashes ingame. any help? i tried making new map by selecting all and c/p and still same thing
Here is my compile log
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V
** Executing...
** Command: "d:\steam\steamapps\natbornkill87\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "d:\steam\steamapps\natbornkill87\counter-strike source\cstrike" "D:\Steam\steamapps\natbornkill87\sourcesdk_content\cstrike\mapsrc\jailmap3.vmf"
Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: d:\steam\steamapps\natbornkill87\counter-strike source\cstrike\materials
Loading D:\Steam\steamapps\natbornkill87\sourcesdk_content\cstrike\mapsrc\jailmap3.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop panel for material METAL/PRODVENTA, using default
Could not locate 'GameData' key in d:\steam\steamapps\natbornkill87\counter-strike source\cstrike\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity weapon_deagle (870.96 -13.51 -337.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 -2048.0 22.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-952.0 -1024.0 -65.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-952.0 -1024.0 -242.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-536.0 -1024.0 -180.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-96.0 -1024.0 -210.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-96.0 -1024.0 -33.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-608.0 -1024.0 190.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-96.0 -1024.0 49.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...error: material CS_ITALY/CR_MISCWOOD2B doesn't have a $bottommaterial
error: material DE_DUST/CRATE_128X128 doesn't have a $bottommaterial
error: material DE_DUST/CRATE_128X128 doesn't have a $bottommaterial
error: material DE_DUST/CRATE_128X128 doesn't have a $bottommaterial
error: material DE_DUST/CRATE_128X128 doesn't have a $bottommaterial
error: material DE_DUST/CRATE_128X128 doesn't have a $bottommaterial
error: material DE_DUST/CRATE_128X128 doesn't have a $bottommaterial
error: material CS_ITALY/CR_MISCWOOD2B doesn't have a $bottommaterial
error: material DE_DUST/CRATE_128X128 doesn't have a $bottommaterial
error: material CS_ITALY/CR_MISCWOOD2B doesn't have a $bottommaterial
error: material DE_DUST/CRATE_128X128 doesn't have a $bottommaterial
error: material DE_DUST/CRATE_128X128 doesn't have a $bottommaterial
error: material CS_ITALY/CR_MISCWOOD2B doesn't have a $bottommaterial
error: material DE_DUST/CRATE_128X128 doesn't have a $bottommaterial
error: material CS_ITALY/CR_MISCWOOD2B doesn't have a $bottommaterial
error: material DE_DUST/CRATE_128X128 doesn't have a $bottommaterial
error: material DE_DUST/CRATE_128X128 doesn't have a $bottommaterial
error: material DE_DUST/CRATE_128X128 doesn't have a $bottommaterial
error: material DE_DUST/CRATE_128X128 doesn't have a $bottommaterial
error: material CS_ITALY/CR_MISCWOOD2B doesn't have a $bottommaterial
error: material CS_ITALY/CR_MISCWOOD2B doesn't have a $bottommaterial
done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 80 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
error: material DE_DUST/CRATE_128X128 doesn't have a $bottommaterial
error: material CS_ITALY/CR_MISCWOOD2B doesn't have a $bottommaterial
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (114898 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 465 texinfos to 279
Reduced 44 texdatas to 34 (1330 bytes to 968)
Writing D:\Steam\steamapps\natbornkill87\sourcesdk_content\cstrike\mapsrc\jailmap3.bsp
2 seconds elapsed
** Executing...
** Command: "d:\steam\steamapps\natbornkill87\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "d:\steam\steamapps\natbornkill87\counter-strike source\cstrike" "D:\Steam\steamapps\natbornkill87\sourcesdk_content\cstrike\mapsrc\jailmap3"
Valve Software - vvis.exe (Jul 7 2010)
2 threads
reading d:\steam\steamapps\natbornkill87\sourcesdk_content\cstrike\mapsrc\jailmap3.bsp
reading d:\steam\steamapps\natbornkill87\sourcesdk_content\cstrike\mapsrc\jailmap3.prt
LoadPortals: couldn't read d:\steam\steamapps\natbornkill87\sourcesdk_content\cstrike\mapsrc\jailmap3.prt
** Executing...
** Command: "d:\steam\steamapps\natbornkill87\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "d:\steam\steamapps\natbornkill87\counter-strike source\cstrike" "D:\Steam\steamapps\natbornkill87\sourcesdk_content\cstrike\mapsrc\jailmap3"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading d:\steam\steamapps\natbornkill87\sourcesdk_content\cstrike\mapsrc\jailmap3.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (1.09 seconds)
2895 faces
522795 square feet [75282560.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
sun extent from map=0.000000
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (7)
Build Patch/Sample Hash Table(s).....Done<0.0246 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (7)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 25/1024 1200/49152 ( 2.4%)
brushes 286/8192 3432/98304 ( 3.5%)
brushsides 1964/65536 15712/524288 ( 3.0%)
planes 1894/65536 37880/1310720 ( 2.9%)
vertexes 3972/65536 47664/786432 ( 6.1%)
nodes 1685/65536 53920/2097152 ( 2.6%)
texinfos 279/12288 20088/884736 ( 2.3%)
texdata 34/2048 1088/65536 ( 1.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2895/65536 162120/3670016 ( 4.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1226/65536 68656/3670016 ( 1.9%)
leaves 1711/65536 54752/2097152 ( 2.6%)
leaffaces 3398/65536 6796/131072 ( 5.2%)
leafbrushes 745/65536 1490/131072 ( 1.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 18553/512000 74212/2048000 ( 3.6%)
edges 10373/256000 41492/1024000 ( 4.1%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 4/32768 48/393216 ( 0.0%)
waterstrips 240/32768 2400/327680 ( 0.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3729/65536 7458/131072 ( 5.7%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1700684/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 18005/393216 ( 4.6%)
LDR ambient table 1711/65536 6844/262144 ( 2.6%)
HDR ambient table 1711/65536 6844/262144 ( 2.6%)
LDR leaf ambient 7892/65536 220976/1835008 (12.0%)
HDR leaf ambient 1711/65536 47908/1835008 ( 2.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4126 ( 0.0%)
pakfile [variable] 214637/0 ( 0.0%)
physics [variable] 114898/4194304 ( 2.7%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 7761
Writing d:\steam\steamapps\natbornkill87\sourcesdk_content\cstrike\mapsrc\jailmap3.bsp
17 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\Steam\steamapps\natbornkill87\sourcesdk_content\cstrike\mapsrc\jailmap3.bsp" "d:\steam\steamapps\natbornkill87\counter-strike source\cstrike\maps\jailmap3.bsp"
** Executing...
** Command: d:\steam\steam.exe
** Parameters: -applaunch 240 -game "d:\steam\steamapps\natbornkill87\counter-strike source\cstrike" +map "jailmap3"
Here is my compile log
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V
** Executing...
** Command: "d:\steam\steamapps\natbornkill87\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "d:\steam\steamapps\natbornkill87\counter-strike source\cstrike" "D:\Steam\steamapps\natbornkill87\sourcesdk_content\cstrike\mapsrc\jailmap3.vmf"
Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: d:\steam\steamapps\natbornkill87\counter-strike source\cstrike\materials
Loading D:\Steam\steamapps\natbornkill87\sourcesdk_content\cstrike\mapsrc\jailmap3.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop panel for material METAL/PRODVENTA, using default
Could not locate 'GameData' key in d:\steam\steamapps\natbornkill87\counter-strike source\cstrike\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity weapon_deagle (870.96 -13.51 -337.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 -2048.0 22.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-952.0 -1024.0 -65.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-952.0 -1024.0 -242.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-536.0 -1024.0 -180.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-96.0 -1024.0 -210.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-96.0 -1024.0 -33.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-608.0 -1024.0 190.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-96.0 -1024.0 49.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...error: material CS_ITALY/CR_MISCWOOD2B doesn't have a $bottommaterial
error: material DE_DUST/CRATE_128X128 doesn't have a $bottommaterial
error: material DE_DUST/CRATE_128X128 doesn't have a $bottommaterial
error: material DE_DUST/CRATE_128X128 doesn't have a $bottommaterial
error: material DE_DUST/CRATE_128X128 doesn't have a $bottommaterial
error: material DE_DUST/CRATE_128X128 doesn't have a $bottommaterial
error: material DE_DUST/CRATE_128X128 doesn't have a $bottommaterial
error: material CS_ITALY/CR_MISCWOOD2B doesn't have a $bottommaterial
error: material DE_DUST/CRATE_128X128 doesn't have a $bottommaterial
error: material CS_ITALY/CR_MISCWOOD2B doesn't have a $bottommaterial
error: material DE_DUST/CRATE_128X128 doesn't have a $bottommaterial
error: material DE_DUST/CRATE_128X128 doesn't have a $bottommaterial
error: material CS_ITALY/CR_MISCWOOD2B doesn't have a $bottommaterial
error: material DE_DUST/CRATE_128X128 doesn't have a $bottommaterial
error: material CS_ITALY/CR_MISCWOOD2B doesn't have a $bottommaterial
error: material DE_DUST/CRATE_128X128 doesn't have a $bottommaterial
error: material DE_DUST/CRATE_128X128 doesn't have a $bottommaterial
error: material DE_DUST/CRATE_128X128 doesn't have a $bottommaterial
error: material DE_DUST/CRATE_128X128 doesn't have a $bottommaterial
error: material CS_ITALY/CR_MISCWOOD2B doesn't have a $bottommaterial
error: material CS_ITALY/CR_MISCWOOD2B doesn't have a $bottommaterial
done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 80 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
error: material DE_DUST/CRATE_128X128 doesn't have a $bottommaterial
error: material CS_ITALY/CR_MISCWOOD2B doesn't have a $bottommaterial
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (114898 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 465 texinfos to 279
Reduced 44 texdatas to 34 (1330 bytes to 968)
Writing D:\Steam\steamapps\natbornkill87\sourcesdk_content\cstrike\mapsrc\jailmap3.bsp
2 seconds elapsed
** Executing...
** Command: "d:\steam\steamapps\natbornkill87\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "d:\steam\steamapps\natbornkill87\counter-strike source\cstrike" "D:\Steam\steamapps\natbornkill87\sourcesdk_content\cstrike\mapsrc\jailmap3"
Valve Software - vvis.exe (Jul 7 2010)
2 threads
reading d:\steam\steamapps\natbornkill87\sourcesdk_content\cstrike\mapsrc\jailmap3.bsp
reading d:\steam\steamapps\natbornkill87\sourcesdk_content\cstrike\mapsrc\jailmap3.prt
LoadPortals: couldn't read d:\steam\steamapps\natbornkill87\sourcesdk_content\cstrike\mapsrc\jailmap3.prt
** Executing...
** Command: "d:\steam\steamapps\natbornkill87\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "d:\steam\steamapps\natbornkill87\counter-strike source\cstrike" "D:\Steam\steamapps\natbornkill87\sourcesdk_content\cstrike\mapsrc\jailmap3"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading d:\steam\steamapps\natbornkill87\sourcesdk_content\cstrike\mapsrc\jailmap3.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (1.09 seconds)
2895 faces
522795 square feet [75282560.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
sun extent from map=0.000000
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (7)
Build Patch/Sample Hash Table(s).....Done<0.0246 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (7)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 25/1024 1200/49152 ( 2.4%)
brushes 286/8192 3432/98304 ( 3.5%)
brushsides 1964/65536 15712/524288 ( 3.0%)
planes 1894/65536 37880/1310720 ( 2.9%)
vertexes 3972/65536 47664/786432 ( 6.1%)
nodes 1685/65536 53920/2097152 ( 2.6%)
texinfos 279/12288 20088/884736 ( 2.3%)
texdata 34/2048 1088/65536 ( 1.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2895/65536 162120/3670016 ( 4.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1226/65536 68656/3670016 ( 1.9%)
leaves 1711/65536 54752/2097152 ( 2.6%)
leaffaces 3398/65536 6796/131072 ( 5.2%)
leafbrushes 745/65536 1490/131072 ( 1.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 18553/512000 74212/2048000 ( 3.6%)
edges 10373/256000 41492/1024000 ( 4.1%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 4/32768 48/393216 ( 0.0%)
waterstrips 240/32768 2400/327680 ( 0.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3729/65536 7458/131072 ( 5.7%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1700684/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 18005/393216 ( 4.6%)
LDR ambient table 1711/65536 6844/262144 ( 2.6%)
HDR ambient table 1711/65536 6844/262144 ( 2.6%)
LDR leaf ambient 7892/65536 220976/1835008 (12.0%)
HDR leaf ambient 1711/65536 47908/1835008 ( 2.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4126 ( 0.0%)
pakfile [variable] 214637/0 ( 0.0%)
physics [variable] 114898/4194304 ( 2.7%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 7761
Writing d:\steam\steamapps\natbornkill87\sourcesdk_content\cstrike\mapsrc\jailmap3.bsp
17 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\Steam\steamapps\natbornkill87\sourcesdk_content\cstrike\mapsrc\jailmap3.bsp" "d:\steam\steamapps\natbornkill87\counter-strike source\cstrike\maps\jailmap3.bsp"
** Executing...
** Command: d:\steam\steam.exe
** Parameters: -applaunch 240 -game "d:\steam\steamapps\natbornkill87\counter-strike source\cstrike" +map "jailmap3"