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Post by nemisku on Dec 22, 2010 20:35:54 GMT
When ever I try to make a map, I always have a problem with the missing reflective textures. I have a skybox, I have lights and light_enviorment. The closest I got to fixing it was cubemap but the objects it got rid of the missing textures from, it got rid of other textures and just made them shiney. It's mostly a problem with walls, such as windows. I have looked for methods to fix this problem but theres the problem of I have no idea what the problem would be addressed as what makes it difficult to find a solution. Any help at all would be very much wanted and thankful for. Attachments:
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Post by dafatcat on Dec 23, 2010 2:02:19 GMT
What texture are you using? If it's called something reflectiveglass01 then it won't work unless it is tied to func_reflectiveglass, which I'm not sure TF2 supports.
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Post by nemisku on Dec 23, 2010 9:59:56 GMT
I will give that a try, if nothing else, it's worth a try :3 Thank you for your help
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