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Post by therealguymins on Dec 12, 2010 0:24:24 GMT
Ok, I know. Func_Hinge. I want a very realistic door, and I'm pretty sure I'm on the right track. When the door is supposed to latch, it obviously bounces back and goes anywhere it wants. But, If you have a little trigger inside the door frame, and a something else on the actual door, and when they hit, it disables the physbox door's motion in the place where the door should stay shut, and have it enabled again on player use, it could make that door. What entity should that something else be? I don't fell with experimenting with everything right now because I'm trying to add stuff to a map, but if you could try on your spare time, it would be appreciated. Also, can I make it so the player can still "pick up" or grasp the door, no matter what its weight is? So I can have the player actually pull the door towards himself?
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Post by therealguymins on Dec 12, 2010 1:25:33 GMT
Ok, my strategy works fine, but the door closes before the physbox hits the trigger. All I have to do is add time though. And I still need to know if you can hold the door.
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