|
Post by yaznee on Dec 10, 2010 21:32:24 GMT
Hey, could anyone tell me how to make env_splash work, I've tried all the outputs with an auto_logic and still can't get it to work. I've have a waterfall in my map and env_steam doesn't look right, no matter what I change...
Any help guys plz?, thx in advanced
|
|
|
Post by Zeph on Dec 10, 2010 22:09:06 GMT
Place it above water. Tick the flag "Auto find water". Trigger it. (Logic_Timer, so repeatedly does so?) This should do it. If not, let us (me) know further and i'll get around to experimenting with it. For a waterfall, however, you are better off with either a particle effect or a scrolling texture. www.youtube.com/watch?v=xvBIfcC7WI4
|
|
|
Post by yaznee on Dec 10, 2010 22:41:57 GMT
Thank you very much ..So i need to use a trigger also? or you mean trigger it with a auto_logic?
|
|
|
Post by Zeph on Dec 11, 2010 10:35:12 GMT
Logic_Timer, so it repeats.
Low = 3 High = 5 UseRandomTime = Yes
OnTimer -> NameOfEnvSplash -> Splash
|
|
|
Post by yaznee on Dec 11, 2010 22:40:07 GMT
Zeph, You sir is awesome Thank you very much!
|
|