z4r0
Trained Noob
Posts: 14
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Post by z4r0 on Jul 27, 2010 20:19:40 GMT
hey all my first map of ze comes to the fist percy jackson film. but I do I can not decide exactly what kind would do, so here is a few options: [glow=red,2,300]Legend of thief [/glow] Very long version Camp half-blood > las vegas > underworld > Olympos elevator bonus; sheld of Annabeth, lightings [glow=yellow,2,300]Demigod mission[/glow] bonus: sheld of Annabeth, lightings camp half-blood > underworld > Olympos elevator [glow=blue,2,300]satyr...[/glow] underworld > Olympos elevator bonus: nothing....
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Post by Zeph on Jul 27, 2010 21:12:21 GMT
Text in the sky with your name looks very amateur. Consider replacing with something a little more subtle, like a func_breakable revealing your name somewhere hidden in the map. It's more like an easter egg than a "IN YOUR FACE I MADE THIS MAP" thing.
It's quite blocky. Try adding some broken walls, debris, props like pipes, bricks, junk, decals, overlays, trees, bushes, etc.
Is your map optimised? It should only take a few seconds to compile with all on "normal". If it takes longer, then it's not optimised well. See Uber FAQ at the top of any forum.
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z4r0
Trained Noob
Posts: 14
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Post by z4r0 on Jul 28, 2010 20:37:52 GMT
version 3 spawn map has been optimized and the name is gone. I did not produce 5 hours. I'm even more boxes, and other private lines. Page border and the cottage 2 upper bugaavat. Fix soon. spawn - www.mediafire.com/?pqda984k9ojfd7z
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Post by Angush :] on Jul 29, 2010 12:29:38 GMT
Needs lights. :C
What the fuck does that mean.
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Post by dafatcat on Jul 29, 2010 21:28:36 GMT
It's blocky, has no lighting, and lacks texture variation and detail
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z4r0
Trained Noob
Posts: 14
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Post by z4r0 on Jul 30, 2010 11:47:55 GMT
So ... I said, that brought my first version is more to the point cherry boxes .. But do not complain if the lights are already light environ or what it is.
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